In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor typically has no dodge penalty, while the other armors have penalties ranging from .5-.75.
Light Armors
Base Armors
|
|
Armor
|
Dodge Reduction
|
Other Effects
|
Prerequisites
|
| Armored Bodyglove
|
15%
|
0
|
N/A
|
Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
|
| Improved Armored Bodyglove
|
25%
|
0
|
N/A
|
Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
|
| Synskin
|
25%
|
0
|
+5% dodge if the wearer has more than 40 agility
|
Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
|
Unique Human Armor
Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.
| Name
|
Armor
|
Dodge Reduction
|
Other Effects
|
Prerequisites
|
| Silent Death
|
35%
|
None
|
Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae/4) wounds. Base armor property: +10% dodge if the wearer's Weapon Skill is more than 55.
|
N/A
|
| Headhunter Light Carapace
|
30%
|
None
|
Base armor property: +(Awareness/10)% dodge.
|
N/A
|
| Panoply of the Assassin
|
40%
|
None
|
Each round the wearer's dodge is increased by +10% until the end of combat. This effect resets after any attack made on the wearer. Base armor property: +15% dodge against ranged attacks.
|
N/A
|
| High Spinner Armor
|
45%
|
None
|
Whenever an enemy moves to a cell adjacent ot the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds. Base armor property: +10% dodge and parry if the wearer is not in cover.
|
N/A
|
| Spinner's Ritual Vestments
|
30%
|
None
|
Base armor property: +10% dodge if the wearer is not in cover. Extra property: +(Strength bonus) wounds.
|
N/A
|
| [Death World Origin] Enforcer Light Carapace
|
38%
|
None
|
Base armor property: +10% dodge against human enemies. World property: +10 Agility.
|
N/A
|
| Condensed Carapace
|
42%
|
None
|
The wearer's critical hit chance in melee combat is increased by +(2 * Agility bonus)%. Base armor property: +10% dodge against human enemies.
|
N/A
|
| [Fortress World Origin] Chaos Light Enforcer Carapace
|
45%
|
None
|
Base armor property: +20% dodge against daemons. World property: +15 Toughness.
|
Heretical: Follower
|
| Light Spinner's Breastplate
|
20%
|
None
|
Base armor property: +(Agility bonus)% dodge and parry against melee attacks. Extra property: +5 Agility.
|
N/A
|
| Synskin
|
25%
|
None
|
Base armor property: +5% dodge if the wearer's Agility is more than 40.
|
N/A
|
| Slick Bodyglove
|
40%
|
None
|
This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armor property: +10% dodge against ranged attacks.
|
N/A
|
| Spinner's Breastplate
|
30%
|
None
|
Base armor property: +10% dodge if the wearer's Agility is more than 50. Extra property: +15 Toughness
|
N/A
|
| [Death World Origin] Armored Bodyglove
|
40%
|
None
|
Base armor property: +10% dodge against ranged attacks. World Property: +2 MP.
|
N/A
|
| Light Carapace Scale Armor
|
40%
|
None
|
The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armor property: +(Persuasion/10)% dodge.
|
N/A
|
| [Armory World Origin] Malleus Bodyglove
|
40%
|
None
|
Base armor property: +15% dodge against xenos enemies. World property: +10% hit chance.
|
N/A
|
| Chaos Bodyglove
|
40%
|
None
|
Grants +15% more damage to any psyker or Navigator power.
|
Heretical: Follower
|
| [Death World Origin] Light Flak Armor
|
20%
|
None
|
Base armor property: +10% parry chance against melee attacks. World property: +5 Agility
|
N/A
|
Medium Armor
Unique Human Armor
Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.
| Name
|
Armor
|
Dodge Penalty
|
Other Effects
|
Prerequisites
|
| [War World Origin] Flak Chestplate
|
35%
|
.75
|
Base armor property: +5 armor if the wearer has no cover. World property: +10% parry.
|
N/A
|
| Modified Breacher's Armor
|
65%
|
.75
|
The wearer gains +(5 + Iconoclast Rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn. Base armor property: +(Persuasion/10)% armor
|
N/A
|
| Hunter Carapace
|
45%
|
.75
|
Base armor property: +10% armor if the wearer is in half cover.
|
N/A
|
| Kasrkin Armor
|
60%
|
.75
|
The wearer restores 1 AP after killing an enemy (once per round). Base armor property: +15% armor if the wearer's Weapon Skill is more than 70.
|
N/A
|
| Adaptive Flak Vest
|
40%
|
.75
|
This flak vest grants the wearer +3 deflection and +15% armor at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by -1 and armor by -5% at the end of each round. Base armor property: +10% armor if the wearer's Intelligence is more than 55.
|
N/A
|
| Venom Chainmail
|
55%
|
.75
|
The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armor property: +15 armor against ranged attacks.
|
N/A
|
| [Fortress World Origin] Mesh Vest
|
30%
|
.75
|
Base armor property: +5% armor against ranged attacks. World property: +5 Toughness.
|
Heretical: Follower
|
| [War World Origin] Enforcer Carapace
|
50%
|
.75
|
Base armor property: +10% armor against human enemies. World property: +10% dodge.
|
N/A
|
| Pirate Chainmail
|
50%
|
.75
|
N/A
|
N/A
|
| Reinforced Voidsman Armor
|
70%
|
.75
|
The wearer of this armor is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armor property: +15% armor against melee attacks.
|
Iconoclast: Zealot
|
| Efficient Breacher's Armor
|
45%
|
.75
|
Base armor property: +15% armor against xenos enemies. Extra property: +15% parry.
|
N/A
|
| Fireblessed Carapace
|
45%
|
.75
|
This carapace grants its wearer +2 deflection and +20% armor against fire damage as well as immunity to burning. Base armor property: +10% armor against melee attacks.
|
N/A
|
| [Daemon World Origin] Chaos Enforcer Carapace
|
65%
|
.75
|
Base armor property: +20% armor against daemons. World property: +10% armor penetration.
|
Heretical: Follower
|
| Scout Armor
|
60%
|
.75
|
The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn. Base armor property: +15% armor if wearer is in full cover.
|
N/A
|
| Cultist Armor Plates
|
70%
|
.75
|
Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armor property: +15% armor if the wearer's Willpower is more than 70.
|
Heretical: Zealot
|
| Breacher's Armor
|
45%
|
.75
|
Base armor property: +(Lore(Imperium)/10)% armor. Extra property: +10 Perception.
|
N/A
|
| Holy Vestment
|
20%
|
.75
|
Base armor property: +(Logic/10)% armor. +(2 * Reject the Flesh rank) Tech-Use.
|
Reject the Flesh 1
|
| Cadian Castellan Carapace
|
70%
|
.75
|
The wearer cannot fail any Willpower or Toughness tests while in combat. Base armor property: +15% armor if the wearer's Toughness is more than 70.
|
Dogmatic: Zealot
|
| [Forge World Origin] Skitarii Ranger Armor
|
60%
|
.75
|
Base armor property: +(Tech-Use/10)% armor. World property: -2 AP to reload cost (minimum 1).
|
Reject the Flesh 1
|
| Ceramite Xenochestplate
|
55%
|
.75
|
Base armor property: +(Lore(Xenos)/10)% armor
|
N/A
|
Heavy Armor
Unique Human Armor
| Name
|
Armor
|
Armor Deflection
|
Dodge Penalty
|
Other Effects
|
Prerequisites
|
| Rib Suit
|
75%
|
6
|
.5
|
Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by -(2 * wearer's deflection)%. Base armor property: +3 deflection if the wearer's Toughness is more than 75.
|
Heavy Armor Proficiency
|
| Makeshift Heavy Xenomesh
|
60%
|
4
|
.5
|
Base armor property: +2 deflection against non-human enemies. Additional property: +5 wounds.
|
Heavy Armor Proficiency
|
| Radiant Chestplate
|
55%
|
5
|
.5
|
Base armor property: +2 deflection against area attacks. +7 Fellowship. -5% dodge.
|
Heavy Armor Proficiency
|
| Arbitrator Solomon Vhyr's Armor
|
85%
|
5
|
.5
|
When the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armor property: +(Coercion/10) deflection.
|
Heavy Armor Proficiency
|
| [Fortress World Origin] Tempestus Carapace
|
65%
|
4
|
.5
|
Base armor property: +2 deflection against ranged attacks. World property: +10 Toughness.
|
Heavy Armor Property
|
| Heavy Xenomesh
|
60%
|
5
|
.5
|
Base armor property: +2 deflection against non-human enemies.
|
Heavy Armor Proficiency
|
| Heavy Void Suit
|
85%
|
7
|
.5
|
The wearer suffers -30% less damage from area and burst attacks. Base armor property: +20% armor against human enemies.
|
Heavy Armor Proficiency
|
| [War World Origin] Crusade Plate Armor
|
75%
|
6
|
.5
|
Base armor property: +3 deflection against melee attacks. World property: +15 parry.
|
Heavy Armor Proficiency
|
| [War World Origin Tempestus Elite Carapace
|
80%
|
3
|
.5
|
Base armor property: +(Carouse/10) deflection. World property: +30% dodge.
|
Heavy Armor Proficiency
|
| Enchanted Smuggler's Armor
|
75%
|
5
|
.5
|
The wearer suffers -(10 + 2 * Heretical Rank)% less warp, mental, and direct damage. Base armor property: +5 deflection against human enemies
|
Heavy Armor Proficiency
|
| Gladiator Mesh Armor
|
65%
|
5
|
.5
|
Base armor property: +3 deflection against melee attacks.
|
Heavy Armor Proficiency
|
| Ceramite Storm Trooper Carapace
|
45%
|
1
|
.5
|
Base armor property: +1 deflection against human enemies.
|
Heavy Armor Proficiency
|
| Armor of Refraction
|
55%
|
3
|
.5
|
This carapace grants the wearer +1 deflection and +10% armor if the wearer has moved during their turn. Base armor property: +2 deflection against human enemies.
|
Heavy Armor Proficiency
|
| Psyker's Breastplate
|
50%
|
4
|
.5
|
Reduces the chance of triggering psychic phenomena by -10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat. Base armor property: +2 deflection if the wearer's Willpower is more than 50.
|
Heavy Armor Proficiency
|
| Seneschal's Trusty Carapace
|
35%
|
1
|
.5
|
N/A
|
Heavy Armor Proficiency
|
| Heavy Leather Armor
|
55%
|
3
|
.5
|
LD-Pattern
|
Heavy Armor Proficiency
|
Power Armor
| Name
|
Armor
|
Armor Deflection
|
Dodge Penalty
|
Other Effects
|
Prerequisites
|
| Familial Power Armor
|
80%
|
7
|
.75
|
Base armor property: +15 Strength
|
Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
|
| Dragon Scale Power Armor
|
80%
|
5
|
.75
|
Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy. Base armor property: +20 Strength.
|
Power Armor Proficiency, Reject the Flesh 1
|
| Wolfskin
|
65%
|
6
|
.75
|
Base Armor Property: +20 Strength.
|
Power Armor Proficiency, Adeptus Astartes Equipment
|
| Holy Power Armor
|
85%
|
8
|
.75
|
When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength.
|
Power Armor Proficiency, Adeptus Astartes Equipment
|
| Bloodcraver
|
85%
|
12
|
.75
|
The wearer suffers -40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer. Base armor property: +30 Strength.
|
Power Armor Proficiency, Adeptus Astartes Equipment
|
| Modified Artificer Armor
|
85%
|
10
|
.75
|
The wearer's attacks with heavy weapons cost -1 AP less. Base armor property: +20 Strength.
|
Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
|
| The One Star
|
80%
|
7
|
.75
|
After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown). Base armor property: +15 Strength.
|
Power Armor Proficiency, Adepta Sororitas
|
| Bloody Retribution
|
85%
|
8
|
.75
|
When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength.
|
Power Armor Proficiency, Adeptus Astartes Equipment
|