Armor

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Revision as of 22:29, 5 May 2025 by Cx (talk | contribs) (Created page with "In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor typically has no dodge penalty, while the other armors have penalties ranging from .5-.75. =Light Armors= ==Base Armors== {| class="wikitable" |- ! ! Armor ! Dodge Reduction ! Other Effects ! Prerequisites |- | Armored Bodyglove | 15% | 0 | N/A | Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment |- | Improved Armored Bodyglove | 25% | 0 | N/A | M...")
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In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor typically has no dodge penalty, while the other armors have penalties ranging from .5-.75.

Light Armors

Base Armors

Armor Dodge Reduction Other Effects Prerequisites
Armored Bodyglove 15% 0 N/A Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
Improved Armored Bodyglove 25% 0 N/A Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
Synskin 25% 0 +5% dodge if the wearer has more than 40 agility Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment

Unique Human Armor

Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.

Name Armor Dodge Reduction Other Effects Prerequisites
Silent Death 35% None Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae/4) wounds. Base armor property: +10% dodge if the wearer's Weapon Skill is more than 55. N/A
Headhunter Light Carapace 30% None Base armor property: +(Awareness/10)% dodge. N/A
Panoply of the Assassin 40% None Each round the wearer's dodge is increased by +10% until the end of combat. This effect resets after any attack made on the wearer. Base armor property: +15% dodge against ranged attacks. N/A
High Spinner Armor 45% None Whenever an enemy moves to a cell adjacent ot the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds. Base armor property: +10% dodge and parry if the wearer is not in cover. N/A
Spinner's Ritual Vestments 30% None Base armor property: +10% dodge if the wearer is not in cover. Extra property: +(Strength bonus) wounds. N/A
[Death World Origin] Enforcer Light Carapace 38% None Base armor property: +10% dodge against human enemies. World property: +10 Agility. N/A
Condensed Carapace 42% None The wearer's critical hit chance in melee combat is increased by +(2 * Agility bonus)%. Base armor property: +10% dodge against human enemies. N/A
[Fortress World Origin] Chaos Light Enforcer Carapace 45% None Base armor property: +20% dodge against daemons. World property: +15 Toughness. Heretical: Follower
Light Spinner's Breastplate 20% None Base armor property: +(Agility bonus)% dodge and parry against melee attacks. Extra property: +5 Agility. N/A
Synskin 25% None Base armor property: +5% dodge if the wearer's Agility is more than 40. N/A
Slick Bodyglove 40% None This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armor property: +10% dodge against ranged attacks. N/A
Spinner's Breastplate 30% None Base armor property: +10% dodge if the wearer's Agility is more than 50. Extra property: +15 Toughness N/A
[Death World Origin] Armored Bodyglove 40% None Base armor property: +10% dodge against ranged attacks. World Property: +2 MP. N/A
Light Carapace Scale Armor 40% None The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armor property: +(Persuasion/10)% dodge. N/A
[Armory World Origin] Malleus Bodyglove 40% None Base armor property: +15% dodge against xenos enemies. World property: +10% hit chance. N/A
Chaos Bodyglove 40% None Grants +15% more damage to any psyker or Navigator power. Heretical: Follower
[Death World Origin] Light Flak Armor 20% None Base armor property: +10% parry chance against melee attacks. World property: +5 Agility N/A

Medium Armor

Unique Human Armor

Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.

Name Armor Dodge Penalty Other Effects Prerequisites
[War World Origin] Flak Chestplate 35% .75 Base armor property: +5 armor if the wearer has no cover. World property: +10% parry. N/A
Modified Breacher's Armor 65% .75 The wearer gains +(5 + Iconoclast Rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn. Base armor property: +(Persuasion/10)% armor N/A
Hunter Carapace 45% .75 Base armor property: +10% armor if the wearer is in half cover. N/A
Kasrkin Armor 60% .75 The wearer restores 1 AP after killing an enemy (once per round). Base armor property: +15% armor if the wearer's Weapon Skill is more than 70. N/A
Adaptive Flak Vest 40% .75 This flak vest grants the wearer +3 deflection and +15% armor at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by -1 and armor by -5% at the end of each round. Base armor property: +10% armor if the wearer's Intelligence is more than 55. N/A
Venom Chainmail 55% .75 The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armor property: +15 armor against ranged attacks. N/A
[Fortress World Origin] Mesh Vest 30% .75 Base armor property: +5% armor against ranged attacks. World property: +5 Toughness. Heretical: Follower
[War World Origin] Enforcer Carapace 50% .75 Base armor property: +10% armor against human enemies. World property: +10% dodge. N/A
Pirate Chainmail 50% .75 N/A N/A
Reinforced Voidsman Armor 70% .75 The wearer of this armor is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armor property: +15% armor against melee attacks. Iconoclast: Zealot
Efficient Breacher's Armor 45% .75 Base armor property: +15% armor against xenos enemies. Extra property: +15% parry. N/A
Fireblessed Carapace 45% .75 This carapace grants its wearer +2 deflection and +20% armor against fire damage as well as immunity to burning. Base armor property: +10% armor against melee attacks. N/A
[Daemon World Origin] Chaos Enforcer Carapace 65% .75 Base armor property: +20% armor against daemons. World property: +10% armor penetration. Heretical: Follower
Scout Armor 60% .75 The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn. Base armor property: +15% armor if wearer is in full cover. N/A
Cultist Armor Plates 70% .75 Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armor property: +15% armor if the wearer's Willpower is more than 70. Heretical: Zealot
Breacher's Armor 45% .75 Base armor property: +(Lore(Imperium)/10)% armor. Extra property: +10 Perception. N/A
Holy Vestment 20% .75 Base armor property: +(Logic/10)% armor. +(2 * Reject the Flesh rank) Tech-Use. Reject the Flesh 1
Cadian Castellan Carapace 70% .75 The wearer cannot fail any Willpower or Toughness tests while in combat. Base armor property: +15% armor if the wearer's Toughness is more than 70. Dogmatic: Zealot
[Forge World Origin] Skitarii Ranger Armor 60% .75 Base armor property: +(Tech-Use/10)% armor. World property: -2 AP to reload cost (minimum 1). Reject the Flesh 1
Ceramite Xenochestplate 55% .75 Base armor property: +(Lore(Xenos)/10)% armor N/A

Heavy Armor

Unique Human Armor

Name Armor Armor Deflection Dodge Penalty Other Effects Prerequisites
Rib Suit 75% 6 .5 Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by -(2 * wearer's deflection)%. Base armor property: +3 deflection if the wearer's Toughness is more than 75. Heavy Armor Proficiency
Makeshift Heavy Xenomesh 60% 4 .5 Base armor property: +2 deflection against non-human enemies. Additional property: +5 wounds. Heavy Armor Proficiency
Radiant Chestplate 55% 5 .5 Base armor property: +2 deflection against area attacks. +7 Fellowship. -5% dodge. Heavy Armor Proficiency
Arbitrator Solomon Vhyr's Armor 85% 5 .5 When the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armor property: +(Coercion/10) deflection. Heavy Armor Proficiency
[Fortress World Origin] Tempestus Carapace 65% 4 .5 Base armor property: +2 deflection against ranged attacks. World property: +10 Toughness. Heavy Armor Property
Heavy Xenomesh 60% 5 .5 Base armor property: +2 deflection against non-human enemies. Heavy Armor Proficiency
Heavy Void Suit 85% 7 .5 The wearer suffers -30% less damage from area and burst attacks. Base armor property: +20% armor against human enemies. Heavy Armor Proficiency
[War World Origin] Crusade Plate Armor 75% 6 .5 Base armor property: +3 deflection against melee attacks. World property: +15 parry. Heavy Armor Proficiency
[War World Origin Tempestus Elite Carapace 80% 3 .5 Base armor property: +(Carouse/10) deflection. World property: +30% dodge. Heavy Armor Proficiency
Enchanted Smuggler's Armor 75% 5 .5 The wearer suffers -(10 + 2 * Heretical Rank)% less warp, mental, and direct damage. Base armor property: +5 deflection against human enemies Heavy Armor Proficiency
Gladiator Mesh Armor 65% 5 .5 Base armor property: +3 deflection against melee attacks. Heavy Armor Proficiency
Ceramite Storm Trooper Carapace 45% 1 .5 Base armor property: +1 deflection against human enemies. Heavy Armor Proficiency
Armor of Refraction 55% 3 .5 This carapace grants the wearer +1 deflection and +10% armor if the wearer has moved during their turn. Base armor property: +2 deflection against human enemies. Heavy Armor Proficiency
Psyker's Breastplate 50% 4 .5 Reduces the chance of triggering psychic phenomena by -10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat. Base armor property: +2 deflection if the wearer's Willpower is more than 50. Heavy Armor Proficiency
Seneschal's Trusty Carapace 35% 1 .5 N/A Heavy Armor Proficiency
Heavy Leather Armor 55% 3 .5 LD-Pattern Heavy Armor Proficiency

Power Armor

Name Armor Armor Deflection Dodge Penalty Other Effects Prerequisites
Familial Power Armor 80% 7 .75 Base armor property: +15 Strength Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
Dragon Scale Power Armor 80% 5 .75 Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy. Base armor property: +20 Strength. Power Armor Proficiency, Reject the Flesh 1
Wolfskin 65% 6 .75 Base Armor Property: +20 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Holy Power Armor 85% 8 .75 When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Bloodcraver 85% 12 .75 The wearer suffers -40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer. Base armor property: +30 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Modified Artificer Armor 85% 10 .75 The wearer's attacks with heavy weapons cost -1 AP less. Base armor property: +20 Strength. Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
The One Star 80% 7 .75 After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown). Base armor property: +15 Strength. Power Armor Proficiency, Adepta Sororitas
Bloody Retribution 85% 8 .75 When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. Power Armor Proficiency, Adeptus Astartes Equipment