Armor

From Warhammer 40K Rogue Trader Wiki
Jump to navigation Jump to search

In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor has no dodge penalty, medium armor and power armor have a .75 dodge penalty, and heavy armor has a .5 dodge penalty. Heavy armor and power armor both provide deflection to the wearer while light and medium do not. Human armors cannot be worn by Aeldari, Drukhari, or Space Marines and vice versa. Aeldari and Drukhari can use each others armor so long as they have the required perk(Aeldari Equipment/Drukhari Equipment).

Light Armor

Basic Human Light Armor

Name Armor Dodge Reduction Other Effects Prerequisites
Armored Bodyglove 15% None N/A Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
Improved Armored Bodyglove 25% None N/A Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
Efficient Armored Bodyglove 35% None N/A Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment
Enforcer Light Carapace 25% None N/A N/A
Improved Enforcer Carapace 20% None N/A N/A

Unique Human Light Armor

Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.

Name Armor Dodge Reduction Other Effects Prerequisites
Silent Death 35% None Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae/4) wounds. Base armor property: +10% dodge if the wearer's Weapon Skill is more than 55. N/A
Headhunter Light Carapace 30% None Base armor property: +(Awareness/10)% dodge. N/A
Panoply of the Assassin 40% None Each round the wearer's dodge is increased by +10% until the end of combat. This effect resets after any attack made on the wearer. Base armor property: +15% dodge against ranged attacks. N/A
High Spinner Armor 45% None Whenever an enemy moves to a cell adjacent ot the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds. Base armor property: +10% dodge and parry if the wearer is not in cover. N/A
Spinner's Ritual Vestments 30% None Base armor property: +10% dodge if the wearer is not in cover. Extra property: +(Strength bonus) wounds. N/A
[Death World Origin] Enforcer Light Carapace 38% None Base armor property: +10% dodge against human enemies. World property: +10 Agility. N/A
Condensed Carapace 42% None The wearer's critical hit chance in melee combat is increased by +(2 * Agility bonus)%. Base armor property: +10% dodge against human enemies. N/A
[Fortress World Origin] Chaos Light Enforcer Carapace 45% None Base armor property: +20% dodge against daemons. World property: +15 Toughness. Heretical: Follower
Light Spinner's Breastplate 20% None Base armor property: +(Agility bonus)% dodge and parry against melee attacks. Extra property: +5 Agility. N/A
Synskin 25% None Base armor property: +5% dodge if the wearer's Agility is more than 40. N/A
Slick Bodyglove 40% None This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armor property: +10% dodge against ranged attacks. N/A
Spinner's Breastplate 30% None Base armor property: +10% dodge if the wearer's Agility is more than 50. Extra property: +15 Toughness N/A
[Death World Origin] Armored Bodyglove 40% None Base armor property: +10% dodge against ranged attacks. World Property: +2 MP. N/A
Light Carapace Scale Armor 40% None The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armor property: +(Persuasion/10)% dodge. N/A
[Armory World Origin] Malleus Bodyglove 40% None Base armor property: +15% dodge against xenos enemies. World property: +10% hit chance. N/A
Chaos Bodyglove 40% None Grants +15% more damage to any psyker or Navigator power. Heretical: Follower
[Death World Origin] Light Flak Armor 20% None Base armor property: +10% parry chance against melee attacks. World property: +5 Agility N/A

Unique Xenos Light Armor

Name Armor Dodge Penalty Other Effects Prerequisites
Ghostplate Armor 35% None Base armor property: +15% dodge if the wearer has no cover. Drukhari Equipment
Ranger Armor 40% None Base armor property: +15% dodge against non-Aeldari enemies Aeldari Equipment
Rune Armor 30% None Base armor property: +10% dodge if the wearer's Willpower is more than 50. Aeldari Equipment
[Black Heart Kabal Origin] Kabalite Armor 40% None Base armor property: +15% dodge if the wielder's Agility is more than 70. World property: immune to burning, toxin, and bleeding. Drukhari Equipment

Medium Armor

Basic Human Medium Armor

Name Armor Dodge Reduction Other Effects Requirements
Flak Vest 25% .75 N/A N/A
Improved Flak Vest 40% .75 N/A N/A
Reinforced Flak Armor 55% .75 N/A N/A

Unique Human Medium Armor

Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.

Name Armor Dodge Penalty Other Effects Prerequisites
[War World Origin] Flak Chestplate 35% .75 Base armor property: +5 armor if the wearer has no cover. World property: +10% parry. N/A
Modified Breacher's Armor 65% .75 The wearer gains +(5 + Iconoclast Rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn. Base armor property: +(Persuasion/10)% armor N/A
Hunter Carapace 45% .75 Base armor property: +10% armor if the wearer is in half cover. N/A
Kasrkin Armor 60% .75 The wearer restores 1 AP after killing an enemy (once per round). Base armor property: +15% armor if the wearer's Weapon Skill is more than 70. N/A
Adaptive Flak Vest 40% .75 This flak vest grants the wearer +3 deflection and +15% armor at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by -1 and armor by -5% at the end of each round. Base armor property: +10% armor if the wearer's Intelligence is more than 55. N/A
Venom Chainmail 55% .75 The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armor property: +15 armor against ranged attacks. N/A
[Fortress World Origin] Mesh Vest 30% .75 Base armor property: +5% armor against ranged attacks. World property: +5 Toughness. Heretical: Follower
[War World Origin] Enforcer Carapace 50% .75 Base armor property: +10% armor against human enemies. World property: +10% dodge. N/A
Pirate Chainmail 50% .75 N/A N/A
Reinforced Voidsman Armor 70% .75 The wearer of this armor is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armor property: +15% armor against melee attacks. Iconoclast: Zealot
Efficient Breacher's Armor 45% .75 Base armor property: +15% armor against xenos enemies. Extra property: +15% parry. N/A
Fireblessed Carapace 45% .75 This carapace grants its wearer +2 deflection and +20% armor against fire damage as well as immunity to burning. Base armor property: +10% armor against melee attacks. N/A
[Daemon World Origin] Chaos Enforcer Carapace 65% .75 Base armor property: +20% armor against daemons. World property: +10% armor penetration. Heretical: Follower
Scout Armor 60% .75 The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn. Base armor property: +15% armor if wearer is in full cover. N/A
Cultist Armor Plates 70% .75 Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armor property: +15% armor if the wearer's Willpower is more than 70. Heretical: Zealot
Breacher's Armor 45% .75 Base armor property: +(Lore(Imperium)/10)% armor. Extra property: +10 Perception. N/A
Holy Vestment 20% .75 Base armor property: +(Logic/10)% armor. +(2 * Reject the Flesh rank) Tech-Use. Reject the Flesh 1
Cadian Castellan Carapace 70% .75 The wearer cannot fail any Willpower or Toughness tests while in combat. Base armor property: +15% armor if the wearer's Toughness is more than 70. Dogmatic: Zealot
[Forge World Origin] Skitarii Ranger Armor 60% .75 Base armor property: +(Tech-Use/10)% armor. World property: -2 AP to reload cost (minimum 1). Reject the Flesh 1
Ceramite Xenochestplate 55% .75 Base armor property: +(Lore(Xenos)/10)% armor N/A

Basic Xenos Medium Armor

Name Armor Dodge Reduction Other Effects Prerequisites
Reinforced Incubus Armor 55% .75 Base armor property: +15% armor against ranged attacks. Drukhari Equipment

Unique Xenos Medium Armor

Name Armor Dodge Reduction Other Effects Prerequisites
Armor of Despair 50% .75 All enemies in combat suffer -10 Weapon Skill and Ballistic Skill. Base armor property: +15 armor against human enemies. Drukhari Equipment
Wraithbone Woven Battlesuit 50% .75 This armor restores (Toughness bonus/2) wounds each round when the wearer has any number of the following damage-over-time effects: burning, toxin, bleeding. Base armor property: +10% armor against non-Drukhari enemies. Drukhari Equipment
[Reaving Tempest Kabal Origin] Incubus Armor 55% .75 Base armor property: +15% armor against ranged attacks. World property: +2 MP. Drukhari Equipment
Incubus Blade Armor 60% .75 This armor deals (from 10 to 15) piercing damage (with armor penetration of 5%) to any target in melee range when the wearer makes a melee attack. Base armor property: +3 deflection if the wearer's Weapon Skill is more than 65. Drukhari Equipment
Aeldari Farseer Mesh Armor 60% .75 The wearer's chances to suffer a critical hit are reduced by -20%. Base armor property: +15% armor if the wearer's Willpower is more than 70. Aeldari Equipment

Heavy Armor

Unique Human Armor

Name Armor Armor Deflection Dodge Penalty Other Effects Prerequisites
Rib Suit 75% 6 .5 Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by -(2 * wearer's deflection)%. Base armor property: +3 deflection if the wearer's Toughness is more than 75. Heavy Armor Proficiency
Makeshift Heavy Xenomesh 60% 4 .5 Base armor property: +2 deflection against non-human enemies. Additional property: +5 wounds. Heavy Armor Proficiency
Radiant Chestplate 55% 5 .5 Base armor property: +2 deflection against area attacks. +7 Fellowship. -5% dodge. Heavy Armor Proficiency
Arbitrator Solomon Vhyr's Armor 85% 5 .5 When the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armor property: +(Coercion/10) deflection. Heavy Armor Proficiency
[Fortress World Origin] Tempestus Carapace 65% 4 .5 Base armor property: +2 deflection against ranged attacks. World property: +10 Toughness. Heavy Armor Property
Heavy Xenomesh 60% 5 .5 Base armor property: +2 deflection against non-human enemies. Heavy Armor Proficiency
Heavy Void Suit 85% 7 .5 The wearer suffers -30% less damage from area and burst attacks. Base armor property: +20% armor against human enemies. Heavy Armor Proficiency
[War World Origin] Crusade Plate Armor 75% 6 .5 Base armor property: +3 deflection against melee attacks. World property: +15 parry. Heavy Armor Proficiency
[War World Origin Tempestus Elite Carapace 80% 3 .5 Base armor property: +(Carouse/10) deflection. World property: +30% dodge. Heavy Armor Proficiency
Enchanted Smuggler's Armor 75% 5 .5 The wearer suffers -(10 + 2 * Heretical Rank)% less warp, mental, and direct damage. Base armor property: +5 deflection against human enemies Heavy Armor Proficiency
Gladiator Mesh Armor 65% 5 .5 Base armor property: +3 deflection against melee attacks. Heavy Armor Proficiency
Ceramite Storm Trooper Carapace 45% 1 .5 Base armor property: +1 deflection against human enemies. Heavy Armor Proficiency
Armor of Refraction 55% 3 .5 This carapace grants the wearer +1 deflection and +10% armor if the wearer has moved during their turn. Base armor property: +2 deflection against human enemies. Heavy Armor Proficiency
Psyker's Breastplate 50% 4 .5 Reduces the chance of triggering psychic phenomena by -10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat. Base armor property: +2 deflection if the wearer's Willpower is more than 50. Heavy Armor Proficiency
Seneschal's Trusty Carapace 35% 1 .5 N/A Heavy Armor Proficiency
Heavy Leather Armor 55% 3 .5 LD-Pattern Heavy Armor Proficiency

Power Armor

Name Armor Armor Deflection Dodge Penalty Other Effects Prerequisites
Familial Power Armor 80% 7 .75 Base armor property: +15 Strength Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
Dragon Scale Power Armor 80% 5 .75 Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy. Base armor property: +20 Strength. Power Armor Proficiency, Reject the Flesh 1
Wolfskin 65% 6 .75 Base Armor Property: +20 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Holy Power Armor 85% 8 .75 When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Bloodcraver 85% 12 .75 The wearer suffers -40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer. Base armor property: +30 Strength. Power Armor Proficiency, Adeptus Astartes Equipment
Modified Artificer Armor 85% 10 .75 The wearer's attacks with heavy weapons cost -1 AP less. Base armor property: +20 Strength. Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas
The One Star 80% 7 .75 After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown). Base armor property: +15 Strength. Power Armor Proficiency, Adepta Sororitas
Bloody Retribution 85% 8 .75 When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. Power Armor Proficiency, Adeptus Astartes Equipment