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Created page with "In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor typically has no dodge penalty, while the other armors have penalties ranging from .5-.75. =Light Armors= ==Base Armors== {| class="wikitable" |- ! ! Armor ! Dodge Reduction ! Other Effects ! Prerequisites |- | Armored Bodyglove | 15% | 0 | N/A | Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment |- | Improved Armored Bodyglove | 25% | 0 | N/A | M..." |
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Revision as of 22:29, 5 May 2025
In Rogue Trader there are four types of armor: Light, Medium, Heavy, and Power. Light armor typically has no dodge penalty, while the other armors have penalties ranging from .5-.75.
Light Armors
Base Armors
| Armor | Dodge Reduction | Other Effects | Prerequisites | |
|---|---|---|---|---|
| Armored Bodyglove | 15% | 0 | N/A | Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment |
| Improved Armored Bodyglove | 25% | 0 | N/A | Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment |
| Synskin | 25% | 0 | +5% dodge if the wearer has more than 40 agility | Must not have: Drukhari Equipment, Aeldari Equipment, Adeptus Astartes Equipment |
Unique Human Armor
Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.
| Name | Armor | Dodge Reduction | Other Effects | Prerequisites |
|---|---|---|---|---|
| Silent Death | 35% | None | Whenever the wearer suffers a trauma in combat, if they have more than 0 wounds, they immediately regain +(Medicae/4) wounds. Base armor property: +10% dodge if the wearer's Weapon Skill is more than 55. | N/A |
| Headhunter Light Carapace | 30% | None | Base armor property: +(Awareness/10)% dodge. | N/A |
| Panoply of the Assassin | 40% | None | Each round the wearer's dodge is increased by +10% until the end of combat. This effect resets after any attack made on the wearer. Base armor property: +15% dodge against ranged attacks. | N/A |
| High Spinner Armor | 45% | None | Whenever an enemy moves to a cell adjacent ot the wearer, that enemy must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds. Base armor property: +10% dodge and parry if the wearer is not in cover. | N/A |
| Spinner's Ritual Vestments | 30% | None | Base armor property: +10% dodge if the wearer is not in cover. Extra property: +(Strength bonus) wounds. | N/A |
| [Death World Origin] Enforcer Light Carapace | 38% | None | Base armor property: +10% dodge against human enemies. World property: +10 Agility. | N/A |
| Condensed Carapace | 42% | None | The wearer's critical hit chance in melee combat is increased by +(2 * Agility bonus)%. Base armor property: +10% dodge against human enemies. | N/A |
| [Fortress World Origin] Chaos Light Enforcer Carapace | 45% | None | Base armor property: +20% dodge against daemons. World property: +15 Toughness. | Heretical: Follower |
| Light Spinner's Breastplate | 20% | None | Base armor property: +(Agility bonus)% dodge and parry against melee attacks. Extra property: +5 Agility. | N/A |
| Synskin | 25% | None | Base armor property: +5% dodge if the wearer's Agility is more than 40. | N/A |
| Slick Bodyglove | 40% | None | This bodyglove grants the wearer +20% dodge against enemies with Perception lower than that of the wearer. Base armor property: +10% dodge against ranged attacks. | N/A |
| Spinner's Breastplate | 30% | None | Base armor property: +10% dodge if the wearer's Agility is more than 50. Extra property: +15 Toughness | N/A |
| [Death World Origin] Armored Bodyglove | 40% | None | Base armor property: +10% dodge against ranged attacks. World Property: +2 MP. | N/A |
| Light Carapace Scale Armor | 40% | None | The wearer gains +15% dodge reduction for 1 round if they move at least 3 cells per turn. Base armor property: +(Persuasion/10)% dodge. | N/A |
| [Armory World Origin] Malleus Bodyglove | 40% | None | Base armor property: +15% dodge against xenos enemies. World property: +10% hit chance. | N/A |
| Chaos Bodyglove | 40% | None | Grants +15% more damage to any psyker or Navigator power. | Heretical: Follower |
| [Death World Origin] Light Flak Armor | 20% | None | Base armor property: +10% parry chance against melee attacks. World property: +5 Agility | N/A |
Medium Armor
Unique Human Armor
Human armor all have a prerequisite requirement of not having Drukhari, Aeldari, or Adeptus Astartes Equipment perks.
| Name | Armor | Dodge Penalty | Other Effects | Prerequisites |
|---|---|---|---|---|
| [War World Origin] Flak Chestplate | 35% | .75 | Base armor property: +5 armor if the wearer has no cover. World property: +10% parry. | N/A |
| Modified Breacher's Armor | 65% | .75 | The wearer gains +(5 + Iconoclast Rank) temporary wounds for each of their allies at full wounds at the start of the wearer's turn. Base armor property: +(Persuasion/10)% armor | N/A |
| Hunter Carapace | 45% | .75 | Base armor property: +10% armor if the wearer is in half cover. | N/A |
| Kasrkin Armor | 60% | .75 | The wearer restores 1 AP after killing an enemy (once per round). Base armor property: +15% armor if the wearer's Weapon Skill is more than 70. | N/A |
| Adaptive Flak Vest | 40% | .75 | This flak vest grants the wearer +3 deflection and +15% armor at the beginning of every combat. During the first 3 rounds, the bonus deflection is reduced by -1 and armor by -5% at the end of each round. Base armor property: +10% armor if the wearer's Intelligence is more than 55. | N/A |
| Venom Chainmail | 55% | .75 | The wearer's attacks of opportunity deal an additional +10 toxic damage. If the wearer was attacked with an attack of opportunity, the attacker also suffers toxic damage. Base armor property: +15 armor against ranged attacks. | N/A |
| [Fortress World Origin] Mesh Vest | 30% | .75 | Base armor property: +5% armor against ranged attacks. World property: +5 Toughness. | Heretical: Follower |
| [War World Origin] Enforcer Carapace | 50% | .75 | Base armor property: +10% armor against human enemies. World property: +10% dodge. | N/A |
| Pirate Chainmail | 50% | .75 | N/A | N/A |
| Reinforced Voidsman Armor | 70% | .75 | The wearer of this armor is immune to critical hits as long as no party member has been prone throughout the entire combat. Base armor property: +15% armor against melee attacks. | Iconoclast: Zealot |
| Efficient Breacher's Armor | 45% | .75 | Base armor property: +15% armor against xenos enemies. Extra property: +15% parry. | N/A |
| Fireblessed Carapace | 45% | .75 | This carapace grants its wearer +2 deflection and +20% armor against fire damage as well as immunity to burning. Base armor property: +10% armor against melee attacks. | N/A |
| [Daemon World Origin] Chaos Enforcer Carapace | 65% | .75 | Base armor property: +20% armor against daemons. World property: +10% armor penetration. | Heretical: Follower |
| Scout Armor | 60% | .75 | The wearer's cover efficiency is increased by +15%. This bonus doubles if the wearer has not moved during their turn. Base armor property: +15% armor if wearer is in full cover. | N/A |
| Cultist Armor Plates | 70% | .75 | Whenever the wearer is attacked, the attacker must pass a Willpower resistance test with a -20 penalty, or the attack will deal only half of the damage on a hit and become staggered for 1 round. Base armor property: +15% armor if the wearer's Willpower is more than 70. | Heretical: Zealot |
| Breacher's Armor | 45% | .75 | Base armor property: +(Lore(Imperium)/10)% armor. Extra property: +10 Perception. | N/A |
| Holy Vestment | 20% | .75 | Base armor property: +(Logic/10)% armor. +(2 * Reject the Flesh rank) Tech-Use. | Reject the Flesh 1 |
| Cadian Castellan Carapace | 70% | .75 | The wearer cannot fail any Willpower or Toughness tests while in combat. Base armor property: +15% armor if the wearer's Toughness is more than 70. | Dogmatic: Zealot |
| [Forge World Origin] Skitarii Ranger Armor | 60% | .75 | Base armor property: +(Tech-Use/10)% armor. World property: -2 AP to reload cost (minimum 1). | Reject the Flesh 1 |
| Ceramite Xenochestplate | 55% | .75 | Base armor property: +(Lore(Xenos)/10)% armor | N/A |
Heavy Armor
Unique Human Armor
| Name | Armor | Armor Deflection | Dodge Penalty | Other Effects | Prerequisites |
|---|---|---|---|---|---|
| Rib Suit | 75% | 6 | .5 | Whenever the wearer is attacked, the attacker's critical hit chance against them is reduced by -(2 * wearer's deflection)%. Base armor property: +3 deflection if the wearer's Toughness is more than 75. | Heavy Armor Proficiency |
| Makeshift Heavy Xenomesh | 60% | 4 | .5 | Base armor property: +2 deflection against non-human enemies. Additional property: +5 wounds. | Heavy Armor Proficiency |
| Radiant Chestplate | 55% | 5 | .5 | Base armor property: +2 deflection against area attacks. +7 Fellowship. -5% dodge. | Heavy Armor Proficiency |
| Arbitrator Solomon Vhyr's Armor | 85% | 5 | .5 | When the wearer hits a criminal enemy, that enemy gains +1 stack of the perplexed effect for 2 rounds. Base armor property: +(Coercion/10) deflection. | Heavy Armor Proficiency |
| [Fortress World Origin] Tempestus Carapace | 65% | 4 | .5 | Base armor property: +2 deflection against ranged attacks. World property: +10 Toughness. | Heavy Armor Property |
| Heavy Xenomesh | 60% | 5 | .5 | Base armor property: +2 deflection against non-human enemies. | Heavy Armor Proficiency |
| Heavy Void Suit | 85% | 7 | .5 | The wearer suffers -30% less damage from area and burst attacks. Base armor property: +20% armor against human enemies. | Heavy Armor Proficiency |
| [War World Origin] Crusade Plate Armor | 75% | 6 | .5 | Base armor property: +3 deflection against melee attacks. World property: +15 parry. | Heavy Armor Proficiency |
| [War World Origin Tempestus Elite Carapace | 80% | 3 | .5 | Base armor property: +(Carouse/10) deflection. World property: +30% dodge. | Heavy Armor Proficiency |
| Enchanted Smuggler's Armor | 75% | 5 | .5 | The wearer suffers -(10 + 2 * Heretical Rank)% less warp, mental, and direct damage. Base armor property: +5 deflection against human enemies | Heavy Armor Proficiency |
| Gladiator Mesh Armor | 65% | 5 | .5 | Base armor property: +3 deflection against melee attacks. | Heavy Armor Proficiency |
| Ceramite Storm Trooper Carapace | 45% | 1 | .5 | Base armor property: +1 deflection against human enemies. | Heavy Armor Proficiency |
| Armor of Refraction | 55% | 3 | .5 | This carapace grants the wearer +1 deflection and +10% armor if the wearer has moved during their turn. Base armor property: +2 deflection against human enemies. | Heavy Armor Proficiency |
| Psyker's Breastplate | 50% | 4 | .5 | Reduces the chance of triggering psychic phenomena by -10%. If any psychic phenomena or perils of the warp manifest, the wearer gains an additional +1 psy rating until the end of combat. Base armor property: +2 deflection if the wearer's Willpower is more than 50. | Heavy Armor Proficiency |
| Seneschal's Trusty Carapace | 35% | 1 | .5 | N/A | Heavy Armor Proficiency |
| Heavy Leather Armor | 55% | 3 | .5 | LD-Pattern | Heavy Armor Proficiency |
Power Armor
| Name | Armor | Armor Deflection | Dodge Penalty | Other Effects | Prerequisites |
|---|---|---|---|---|---|
| Familial Power Armor | 80% | 7 | .75 | Base armor property: +15 Strength | Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas |
| Dragon Scale Power Armor | 80% | 5 | .75 | Once per round, the wearer gains +2 AP and +2 MP on their current turn if they kill an enemy. Base armor property: +20 Strength. | Power Armor Proficiency, Reject the Flesh 1 |
| Wolfskin | 65% | 6 | .75 | Base Armor Property: +20 Strength. | Power Armor Proficiency, Adeptus Astartes Equipment |
| Holy Power Armor | 85% | 8 | .75 | When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. | Power Armor Proficiency, Adeptus Astartes Equipment |
| Bloodcraver | 85% | 12 | .75 | The wearer suffers -40% less damage from psychic abilities. When the wearer suffers damage from a psychic ability, the absorbed and redirected energy pushes every adjacent enemy 2 cells away from the wearer. Base armor property: +30 Strength. | Power Armor Proficiency, Adeptus Astartes Equipment |
| Modified Artificer Armor | 85% | 10 | .75 | The wearer's attacks with heavy weapons cost -1 AP less. Base armor property: +20 Strength. | Power Armor Proficiency, Must not have: Adeptus Astartes Equipment, Drukhari Equipment, Aeldari Equipment, Adepta Sororitas |
| The One Star | 80% | 7 | .75 | After using a heroic act, the wearer immediately uses War Hymn or Furious Recital (regardless of its cooldown). Base armor property: +15 Strength. | Power Armor Proficiency, Adepta Sororitas |
| Bloody Retribution | 85% | 8 | .75 | When the wearer suffers damage more than or equal to (wearer's total wounds/4), this armor unleashes a blast of energy, dealing (from 20 to 25) power damage (with armor penetration of 10%) to any target in melee range. Base armor property: +25 Strength. | Power Armor Proficiency, Adeptus Astartes Equipment |