Accessories: Difference between revisions
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| Notes on Weaknesses |
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| The wearer gains a permanent +(lethality/10) bonus to direct damage. This bonus is doubled if the wearer's attack triggers and opening. |
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| None |
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| 25% of Mechanicus Creations Cargo |
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| Hexagrammic Grace |
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| Grants +10 Logic, +10 Coercion, and +10 Persuasion |
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| None |
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| 20% of Jewellery Cargo |
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| Halo Device |
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| The wearer gains the following: |
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*+25 Strength, Toughness, Agility, and Perception. |
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*Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship. |
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*Immunity to injuries and traumas. |
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*Regenerates (Toughness bonus/2) wounds per turn. |
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Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat. |
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Note: Cannot be removed once it is equipped. |
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| None |
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| 25% of Xeno-Artifacts Cargo |
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| Prey Scanner |
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| At the start of combat, inflicts the prey effect on the enemy with the highest number of wounds, without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for killing it. |
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| None |
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| 20% of Miscellaneous Cargo |
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| Long-Range Aim Lens |
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| Increases ranged attack distance by +(wearer's Ballistic Skill bonus/2) cells. |
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| None |
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| 20% of Xeno-Artifacts Cargo |
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| Echo of Victory |
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| Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armor penetration/3)% more damage. |
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| None |
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| 20% of Holy Gifts Cargo |
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| Bead of Concentration |
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| The wearer gains an additional +1 AP for each consecutive turn that the wearer has not moved. Stacks up to 5 times. |
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| None |
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| 20% of Jewellery Cargo |
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| Combat Manipulator |
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| Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medkit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. |
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| None |
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| 20% of Uniform Kit Cargo. |
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| Volition Inhibitor |
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| When the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack. |
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| None |
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| 25% of Jewellery Cargo |
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| Book of Minor Prayers |
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| The wearer cannot use psychic or Navigator powers. |
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| The wearer gains a (Lore(Imperium)) chance to ignore damage from psychic and Navigator powers. |
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| 25% of Holy Gifts Cargo |
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| Hadd-Pattern Data Loom |
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| Grants +10 to all skills. The wearer can re-roll any failed skill test once for each test. |
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| None |
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| 25% of Miscellaneous Cargo |
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| Brinkwalker Pendant |
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| The wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left. |
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| None |
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| 20% of Miscellaneous Cargo |
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| Improved Injector |
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| The user gains +(Carouse/20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP. |
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| None |
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| 20% of Mechanicus Creations Cargo |
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| Cogni-Simulacrum EF-Ultima-Octodecimum |
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| Grants +25 Logic. The wearer gains the Solve the Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: This character can use their heroic act regardless of their momentum, without spending momentum. Note: Solve the Simulacrum can only be used in combat. |
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| None |
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| 25% of Uniform Kit Cargo |
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| Vigilance |
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| A marvelous compact weapon in the form of a ring that allows the wearer to fire a Melta Scorching Shot once per combat. |
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| None |
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| 20% of Mechanicus Creations Cargo |
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| Force Field Emitter |
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| After using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round. |
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| None |
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| 20% of Mechanicus Creations Cargo |
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| Saint Cognatius's Relic |
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| Wielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection. |
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| None |
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| 25% of Holy Gifts Cargo |
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| Commander's Notes |
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| Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled. |
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| None |
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| 20% of Uniform Cargo Kit |
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| Stinger Ring |
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| Fires a single stinger pod shot that deals (from 12-21) damage and has 100% armor penetration. The target must pass a Toughness resistance test or become stunned for 1 Round. Can only be used once per combat. |
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| None |
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| 20% of Xeno-Artifacts Cargo |
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| Enemy Finder |
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| If the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target. |
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| None |
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| 20% of Heretic Trophies Cargo |
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Revision as of 03:50, 7 May 2025
Helmets
| Name | Effect | Prerequisites | Percentage of Cargo |
|---|---|---|---|
| Pirate's Eyepatch | This scarf grants its wearer a +20 bonus to Coercion and applies a -5 penalty to Awareness. | Must not have: Adeptus Astartes Equipment. | 20% of Heretic Trophies Cargo |
| Targeting Visor | Increases the wearer's chances to hit targets at a range of 10 or further by 20%. | Aeldari Equipment | 20% of Xeno-Artifacts Cargo. |
| Spinner's Mask | If the wearer has 10 or more stacks of bloodblessed, they gain +1 resolve. | Must not have: Adeptus Astartes Equipment | 15% of Uniform Kit Cargo |
| Self-Calibrating Goggles | The wearer's successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Cargo |
| Foulsight Veil | Grants a +15 bonus to Perception but a -5 penalty to Willpower | Aeldari Equipment | 20% of Xeno-Artifacts Cargo |
| Steel Guidance | The wearer gains +25 Coercion. Whenever the wearer targets an ally with an ability, that ally gains +10% melee damage until the end of the round. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Poet's Grace | The wearer gains +25 Commerce and +25 Persuasion. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Deck Officer's Helmet | Grant's +5% armor. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations |
| Visor of Inevitability | Whenever the wearer inflicts a damage-over-time effect, they gain +1 stack of the inevitability effect. As soon as the wearer gains 10 stacks of inevitability, they deal (Medicae/10) direct damage to all enemies suffering from any damage-over-time effects, and all the stacks of inevitability are removed. | Must not have: Adeptus Astartes Equipment | 20% of Miscellaneous Cargo |
| Pinpointing Visor | Grants +15% critical hit chance to ranged attacks against enemies with less than 50% wounds left. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Ghost Helm | The wearer uses Willpower for dodge tests instead of Agility. Whenever the wearer dodges and attack, they gain +1 psy rating until the end of their next turn. Stacks. | Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Tactical Goggles | +5% to hit chance. +3% to critical hit chance. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Mark 8B3-5 Filter Gas Mask | The wearer gains +25 Athletics and becomes immune to toxin. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Gunslinger's Helmet | Grants the wearer's ranged attacks +(2 * Rate of fire)% damage. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Hunter's Focus | The wearer gains +25 Awareness and +20% critical damage on their single-shot attacks. | Aeldari Equipment | 25% of Xeno-Artifacts Cargo |
| Analyst's Helmet | When the wearer kills a target with an exploit using a single or deadeye shot, the nearest enemy immediately gains 1 exploit. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Ancient Terra Monocle | The wearer's Lore(Imperium) tests depend on Fellowship instead of Intelligence and gain a +3 bonus. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Commander's Visor | An ally under the effect of the wearer's Break Their Ranks! ability gain a +1 bonus to deflection for each enemy adjacent to this ally. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Peripheral Control Monocle | Using a non-attack ability grants the wearer a +5% bonus to dodge and parry for each enemy adjacent to the wearer for 1 round. This effect stacks. | Must not have: Adeptus Astartes Equipment | 20% of Armor Kit Cargo |
| Great Librarian Glasses | The wearer gains +20 to all Lore skills. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Ranger's Visor | Grants a +10 bonus to Ballistic Skill. | Aeldari Equipment | 20% of Xeno-Artifacts Cargo |
| Warp Seer's Goggles | Grants +(Willpower bonus) Lore(Warp) | Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Mind Assemble Circlet | Whenever the wearer uses a psychic power, they can trigger one of the following:
If veil degradation is increased to 15 or beyond, this effect triggers perils of the warp even when using minor psychic powers. |
Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Vivisector's Visor | The wearer's single attacks on an opening deal an additional +(20% of the target's maximum wounds)% damage. The wearer's deadeye shot on an opening deals an additional +30% of the target's maximum wounds)% damage. | Must not have: Adeptus Astartes Equipment | 25% of Uniform Kit Cargo. |
| Visor of Inevitable Retribution | Whenever the wearer inflicts a damage-over-time effect of kills an enemy, the wearer gains +1 stack of the inevitability effect. As soon as the wearer gains 6 stacks of inevitabilty, they deal (Medicae/10) direct damage to all enemies suffering from any damage-over-time effects, and all the stacks of inevitability are removed. | Must not have: Adeptus Astartes Equipment | 25% of Miscellaneous Cargo |
| Peripheral Visor | Each time the wearer spends 10 stacks of tactical advantage, they gain +1 resolve until the end of combat. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| The Guardian Crown | The wearer gains +10 Toughness. Once per combat, whenever the wearer's wounds drop below 35%, the wearer gains +(3 * Toughness bonus) wounds. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Face of the Sovereign | The wearer gains an additional +1 resolve whenever they kill an enemy. | Must not have: Adeptus Astartes Equipment | 15% of Uniform Kit Cargo |
| Victim's Sorrow | When the wearer hits a target that is in cover with a ranged attack, this attack always scores a critical hit. | Drukhari Equipment | 25% of Xeno-Artifacts Cargo |
| Tactical Genius | Whenever the wearer successfully dodges or parries an incoming attack, they gain +10 momentum. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Demolitionist's Goggles | Whenever the wearer fails a Demolition skill test, they can immdiately re-roll it, using Agility instead of Demolition. | Must not have: Adeptus Astartes Equipment | 25% of Uniform Kit Cargo |
| Saboteur's Helmet | The wearer suffers -35% less damage from area attacks. The first use of a grenade in a turn does not count toward the limit of attacks per turn. | Drukhari Equipment | 25% of Xeno-Artifacts Cargo |
| Carmine Crown | Whenever a bleeding, burning, or toxin effect inflicted by the wearer deals damage to an enemy, that enemy suffers a -5% armor penalty against only the wearer's attacks, and the wearer gains +5% critical hit chance against them. Stacks. | Must not have: Adeptus Astartes Equipment | 20% of Miscellaneous Cargo |
| Archmachinator's Deceit | Whenever the wearer uses an attack that is of a different type than the previous attack, they gain momentum equal to their resolve. Valid attack types are: single-shot, melee attack(single-target or burst), area melee, area ranged, or ranged burst. | Drukhari Equipment | 25% of Xeno-Artifacts Cargo |
| Cultist Hood | When the wearer uses a psychic power attack, they either restore 2 AP or take 10 warp damage with a 50% chance for each of those effects. | Heretical: Adherent, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 20% of Heretic Trophies Cargo |
| Coordinate Oracle | This matrix grants the wearer a +15 bonus to Awareness. | Must not have Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Emperor's Justice | Allies auto-dodge the wearer's burst attacks. Overpenetration of wearer's weapon is increased by +(Ballistic Skill)% | Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Enforcer Helmet | All targets of Taunting Scream suffer a -(2 * (Strength bonus + Toughness bonus)) penalty to their Willpower tests against this ability. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Swashbuckler's Goggles | The wearer's shots in melee range have a +20 bonus to dodge reduction. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Unsleeping Eye | When the wearer kills an enemy with the Finish the Job ability, the wearer gains a +20% bonus to damage for 1 round and removes the cooldown on their Orchestrated Firestorm and Last Volley abilities. | Must not have: Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Commander's Monocle | Whenever an ally under the effect of the wearer's Voice of Command ability makes an attack during an extra turn, this attack deals an additional +(3 * Fellowship bonus)% damage. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Chartist's Monocle | This monocle grants the wearer a +15 bonus to Commerce. | Must not have: Adeptus Astartes Equipment | 20% of Uniform Kit Cargo |
| Provocateur's Helmet | Applies a -10 penalty to Perception for all attacks made against the wearer and to all enemies in a 2-cell radius from the wearer. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Interrogation Goggles | These goggle grant the wearer a +5 bonus to Lore(Xenos). They also grant +10% hit chance against xenos. | Must not have: Adeptus Astartes Equipment | 20% of Mechanicus Creations Cargo |
| Lexmechanic's Goggles | Grants +3 Logic. | Must not have: Adeptus Astartes Equipment | 15% of Mechanicus Creations Cargo |
| Crusade Plate Helmet | The wearer's heavy weapon attacks gain +50% additional damage but never critically hit. | Adeptus Astartes Equipment | 25% of Mechanicus Creations Cargo |
| Outcast's Visor | Whenever the wearer kills a target with a single ranged attack for the first time in combat, the wearer immediately gains an additional attack this round. | Aeldari Equipment | 20% of Xeno-Artifacts Cargo |
| Virtue of Contempt | Each time the wearer inflicts burning from flamers, that burning level is doubled. | Adeptus Astartes Equipment | 25% Mechanicus Creations Cargo |
| Eyes of Joyeuse | The wearer's psy rating is increased by +1 against daemons and for each rank of Dogmatic. | Sanctioned Psyker, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 20% of Mechanicus Creations Cargo |
| Dark Visionary Hood | This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill. | Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 20% of Uniform Kit Cargo |
| Helmet of the Devoted Protector | This helmet grants its wearer immunity to enemy critical hits for the first 3 rounds of combat. | Dogmatic: Follower, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 15% of Mechanicus Creations Cargo |
| Enhanced Data-Tether Mask | When the wearer uses Machine Spirit Communion, their Intelligence is increased by +5 for each affected target until the end of combat. | Reject the Flesh 1, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 25% of Mechanicus Creations Cargo |
| Self-Calibrating Helmet | The wearer's successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. If the wearer attacks a stunned enemy, the nearest enemy becomes stunned as well. | Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment | 25% of Mechanicus Creations Cargo |
Neck
| Name | Effect | Prerequisites | Percentage of Cargo |
|---|---|---|---|
| Dashing Aquila | The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Does not stack. | None | 25% of Jewellery Cargo |
| Flashlight Emitter | Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 round. The wearer will perform their lowest cost AP attack against this enemy (including attacks with ranged weapons). | None | 25% of Mechanicus Creations Cargo |
| Aquila Pendant | Grants +10 Willpower. If the wearer has Conviction: Dogmatic, they also gain +5 Fellowship. | None | 20% of Uniform Kit Cargo |
| Chirurgeon's Vow | The wearer's Toughness is increases by +(Medicae/10). | None | 25% of Mechanicus Creations Cargo |
| Medal of Alacrity | When the wearer target an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point. | None | 15% of Mechanicus Creations Cargo |
| Tarnished Breacher's Aquila | Enemies within the wearer's area of attack suffer -(2 * wearer's Intelligence bonus)% dodge, and allies within the wearer's area of attack gain +(2 * wearer's Intelligence bonus)% dodge for 1 round. | None | 20% of Miscellaneous Cargo |
| Withering Shard | The wearer's Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical: Adherent if they do not yet have it. | None | 25% of Jewellery Cargo |
| Ancient Xenomechanism | Whenever the wearer ends their turn, they deal (3 * Intelligence bonus) energy damage (with armor penetration equal to wearer's Intelligence) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect. | None | 25% of Holy Gifts Cargo |
| Lady Theodora's Immaculacy | The wearer's Persuasion is increased by +(Commerce/5). | None | 20% of Mechanicus Creations Cargo |
| Laurels of Command | The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of the round. | None | 25% of Jewellery Cargo |
| Amulet of the Ravenous Star | In the first round of combat, the wearer's MP is doubled. | Must not have: Dogmatic: Follower | 25% of Xeno-Artifacts Cargo |
| Fury Incarnate | Whenever the wearer is under the effect of Reckless Rush:
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None | 25% of Mechanicus Creations Cargo |
| Psy Focus | The wearer deals an additional +(5 * psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armor is reduced by -30% until the end of combat. | None | 25% of Jewellery Cargo |
| Denial of Nightmares | If worn by a psyker, the wearer gains immunity to the horrors of the warp effect. | None | 15% of Jewellery Cargo |
| The Last Flash | Whenever an enemy makes an attack of opportunity against the wearer, that enemy must pass an Agility resistance test or become blinded for 1 round. | None | 20% of Mechanicus Creations Cargo |
| Blessing of the Warp Spider | Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. | None | 20% of Heretic Trophies |
| Sire's Patronage | The wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. !Can only be used once per combat. | Psyker | 25% of Mechanicus Creations Cargo |
| Focus Incense | Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. | None | 20% of Mechanicus Creations Cargo |
| Unholy Shard | This amulet reduces all toxic damage suffered by its wearer by -50% . If the Wearer has Heretical: Votary, they also heal (Heretical rank) wounds each time they suffer toxic damage. | Heretical: Follower | 20% of Heretic Trophies Cargo |
| Conmilitum Badge | When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's Willpower bonus + Fellowship bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer. These benefits are not applied when using Blade Dance. | None | 25% of Mechanicus Creations Cargo |
| Anatomist's Amulet | If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect. | None | 20% of Holy Gifts Cargo |
| The Vial of Falstow | At the start of combat, the wearer gains MP equal to their resolve. The wearer cannot be slowed. If the wearer has Dogmatic: Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised. | None | 25% of Holy Gifts Cargo |
| Slicing Symbol | Whenever the wearer uses Slash, Dash, or Kick, they gain +(wearer's Agility bonus)MP and +(wearer's resolve/2 + 1) momentum. | None | 25% of Jewellery Cargo |
| Unholy Relics | This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence. | None | 20% of Heretic Trophies Cargo |
| Martyr's Bone Charm | If worn by a Death Cult Assassin, when the wearer gains a stack of bloodblessed, they also gain +10 Toughness for 2 rounds. Does not stack. | None | 15% of Miscellaneous Cargo |
| Soldier Aquila Pendant | Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. | None | 20% of Mechanicus Creations Cargo |
| Camaraderie Badge | When the wearer hits an enemy with a melee attack, the wearer's nearest ally gains (wearer's Willpower bonus + Fellowship bonus) temporary wounds. Note: Temporary wounds granted by this item do not stack. | None | 20% of Miscellaneous Cargo |
| Vortex Pendant | The wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks. | None | 20% of Jewellery Cargo |
| Laughing God's Pendant | The wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to (1 + Agility bonus / 2) cells, suffering - Assassin's Weapon Skill bonus less damage from attacks of opportunity and gaining +(Assassin's Weapon Skill bonus)% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin has not dashed through any enemies, at the end of their turn they gain +(2 * Assassin's Agility bonus)% cover efficiency to their cover until the Assassin moves. Does not stack with itself. After the first use, the Assassin can use this ability again for free. | None | 25% of Jewellery Cargo |
| Fang of Perdition | The wearer gains +15 Coercion and +15 Lore(Xenos). | None | 25% of Jewellery Cargo |
| Invigorating Resolve | Whenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds. | None | 20% of Miscellaneous Cargo |
| Missionary Oath | Once per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP. | None | 15% Holy Gifts Cargo |
| Chartist's Pendant | The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic Adherent or above, their Lore(Imperium) will depend on Fellowship instead of Intelligence, and they gain +10 Lore(Imperium). | None | 20% of Miscellaneous Cargo |
| Relic of Unknown Saints | When the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds. | None | 20% of Holy Gifts Cargo |
| Hypnotising Pendant | When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. | None | 15% of Mechanicus Creations Cargo |
| Onslaught Amulet | After the wearer uses Press the Advantage, if the wearer still has:
If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2. |
None | 25% of Mechanicus Creations Cargo |
| Gem of Dark Vitality | +4 maximum wounds. When veil degradation is above 15:
|
Heretical: Follower | 15% of Heretic Trophies Cargo |
| Warlord's Amulet | Grants +(wearer's Intelligence bonus)& dodge to the wearer and their allies. | None | 20% of Xeno-Artifacts Cargo |
Trinkets
| Name | Effect | Prerequisites | Percentage of Cargo | Location |
|---|---|---|---|---|
| Notes on Weaknesses | The wearer gains a permanent +(lethality/10) bonus to direct damage. This bonus is doubled if the wearer's attack triggers and opening. | None | 25% of Mechanicus Creations Cargo | |
| Hexagrammic Grace | Grants +10 Logic, +10 Coercion, and +10 Persuasion | None | 20% of Jewellery Cargo | |
| Halo Device | The wearer gains the following:
Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat. Note: Cannot be removed once it is equipped. |
None | 25% of Xeno-Artifacts Cargo | |
| Prey Scanner | At the start of combat, inflicts the prey effect on the enemy with the highest number of wounds, without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for killing it. | None | 20% of Miscellaneous Cargo | |
| Long-Range Aim Lens | Increases ranged attack distance by +(wearer's Ballistic Skill bonus/2) cells. | None | 20% of Xeno-Artifacts Cargo | |
| Echo of Victory | Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armor penetration/3)% more damage. | None | 20% of Holy Gifts Cargo | |
| Bead of Concentration | The wearer gains an additional +1 AP for each consecutive turn that the wearer has not moved. Stacks up to 5 times. | None | 20% of Jewellery Cargo | |
| Combat Manipulator | Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medkit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. | None | 20% of Uniform Kit Cargo. | |
| Volition Inhibitor | When the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack. | None | 25% of Jewellery Cargo | |
| Book of Minor Prayers | The wearer cannot use psychic or Navigator powers. | The wearer gains a (Lore(Imperium)) chance to ignore damage from psychic and Navigator powers. | 25% of Holy Gifts Cargo | |
| Hadd-Pattern Data Loom | Grants +10 to all skills. The wearer can re-roll any failed skill test once for each test. | None | 25% of Miscellaneous Cargo | |
| Brinkwalker Pendant | The wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left. | None | 20% of Miscellaneous Cargo | |
| Improved Injector | The user gains +(Carouse/20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP. | None | 20% of Mechanicus Creations Cargo | |
| Cogni-Simulacrum EF-Ultima-Octodecimum | Grants +25 Logic. The wearer gains the Solve the Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: This character can use their heroic act regardless of their momentum, without spending momentum. Note: Solve the Simulacrum can only be used in combat. | None | 25% of Uniform Kit Cargo | |
| Vigilance | A marvelous compact weapon in the form of a ring that allows the wearer to fire a Melta Scorching Shot once per combat. | None | 20% of Mechanicus Creations Cargo | |
| Force Field Emitter | After using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round. | None | 20% of Mechanicus Creations Cargo | |
| Saint Cognatius's Relic | Wielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection. | None | 25% of Holy Gifts Cargo | |
| Commander's Notes | Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled. | None | 20% of Uniform Cargo Kit | |
| Stinger Ring | Fires a single stinger pod shot that deals (from 12-21) damage and has 100% armor penetration. The target must pass a Toughness resistance test or become stunned for 1 Round. Can only be used once per combat. | None | 20% of Xeno-Artifacts Cargo | |
| Enemy Finder | If the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target. | None | 20% of Heretic Trophies Cargo | |