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| Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment
| Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment
| 25% of Mechanicus Creations Cargo
| 25% of Mechanicus Creations Cargo
|}
=Neck=
{| class="wikitable"
|-
! Name
! Effect
! Prerequisites
! Percentage of Cargo
|-
| Dashing Aquila
| The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Does not stack.
| None
| 25% of Jewellery Cargo
|-
| Flashlight Emitter
| Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 round. The wearer will perform their lowest cost AP attack against this enemy (including attacks with ranged weapons).
| None
| 25% of Mechanicus Creations Cargo
|-
| Aquila Pendant
| Grants +10 Willpower. If the wearer has Conviction: Dogmatic, they also gain +5 Fellowship.
| None
| 20% of Uniform Kit Cargo
|-
| Chirurgeon's Vow
| The wearer's Toughness is increases by +(Medicae/10).
| None
| 25% of Mechanicus Creations Cargo
|-
| Medal of Alacrity
| When the wearer target an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point.
| None
| 15% of Mechanicus Creations Cargo
|-
| Tarnished Breacher's Aquila
| Enemies within the wearer's area of attack suffer -(2 * wearer's Intelligence bonus)% dodge, and allies within the wearer's area of attack gain +(2 * wearer's Intelligence bonus)% dodge for 1 round.
| None
| 20% of Miscellaneous Cargo
|-
| Withering Shard
| The wearer's Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical: Adherent if they do not yet have it.
| None
| 25% of Jewellery Cargo
|-
| Ancient Xenomechanism
| Whenever the wearer ends their turn, they deal (3 * Intelligence bonus) energy damage (with armor penetration equal to wearer's Intelligence) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.
| None
| 25% of Holy Gifts Cargo
|-
| Lady Theodora's Immaculacy
| The wearer's Persuasion is increased by +(Commerce/5).
| None
| 20% of Mechanicus Creations Cargo
|-
| Laurels of Command
| The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of the round.
| None
| 25% of Jewellery Cargo
|-
| Amulet of the Ravenous Star
| In the first round of combat, the wearer's MP is doubled.
| Must not have: Dogmatic: Follower
| 25% of Xeno-Artifacts Cargo
|-
| Fury Incarnate
| Whenever the wearer is under the effect of Reckless Rush:
*All wearer's attacks gain +50% critical hit chance.
*The wearer gains +50% critical damage.
*All attacks against the wearer gain +50% critical hit chance and the wearer suffers +50% critical damage.
| None
| 25% of Mechanicus Creations Cargo
|-
| Psy Focus
| The wearer deals an additional +(5 * psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armor is reduced by -30% until the end of combat.
| None
| 25% of Jewellery Cargo
|-
| Denial of Nightmares
| If worn by a psyker, the wearer gains immunity to the horrors of the warp effect.
| None
| 15% of Jewellery Cargo
|-
| The Last Flash
| Whenever an enemy makes an attack of opportunity against the wearer, that enemy must pass an Agility resistance test or become blinded for 1 round.
| None
| 20% of Mechanicus Creations Cargo
|-
| Blessing of the Warp Spider
| Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn.
| None
| 20% of Heretic Trophies
|-
| Sire's Patronage
| The wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. !Can only be used once per combat.
| Psyker
| 25% of Mechanicus Creations Cargo
|-
| Focus Incense
| Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks.
| None
| 20% of Mechanicus Creations Cargo
|-
| Unholy Shard
| This amulet reduces all toxic damage suffered by its wearer by -50% . If the Wearer has Heretical: Votary, they also heal (Heretical rank) wounds each time they suffer toxic damage.
| Heretical: Follower
| 20% of Heretic Trophies Cargo
|-
| Conmilitum Badge
| When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's Willpower bonus + Fellowship bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer. These benefits are not applied when using Blade Dance.
| None
| 25% of Mechanicus Creations Cargo
|-
| Anatomist's Amulet
| If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect.
| None
| 20% of Holy Gifts Cargo
|-
| The Vial of Falstow
| At the start of combat, the wearer gains MP equal to their resolve. The wearer cannot be slowed. If the wearer has Dogmatic: Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised.
| None
| 25% of Holy Gifts Cargo
|-
| Slicing Symbol
| Whenever the wearer uses Slash, Dash, or Kick, they gain +(wearer's Agility bonus)MP and +(wearer's resolve/2 + 1) momentum.
| None
| 25% of Jewellery Cargo
|-
| Unholy Relics
| This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence.
| None
| 20% of Heretic Trophies Cargo
|-
| Martyr's Bone Charm
| If worn by a Death Cult Assassin, when the wearer gains a stack of bloodblessed, they also gain +10 Toughness for 2 rounds. Does not stack.
| None
| 15% of Miscellaneous Cargo
|-
| Soldier Aquila Pendant
| Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect.
| None
| 20% of Mechanicus Creations Cargo
|-
| Camaraderie Badge
| When the wearer hits an enemy with a melee attack, the wearer's nearest ally gains (wearer's Willpower bonus + Fellowship bonus) temporary wounds. Note: Temporary wounds granted by this item do not stack.
| None
| 20% of Miscellaneous Cargo
|-
| Vortex Pendant
| The wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks.
| None
| 20% of Jewellery Cargo
|-
| Laughing God's Pendant
| The wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to (1 + Agility bonus / 2) cells, suffering - Assassin's Weapon Skill bonus less damage from attacks of opportunity and gaining +(Assassin's Weapon Skill bonus)% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin has not dashed through any enemies, at the end of their turn they gain +(2 * Assassin's Agility bonus)% cover efficiency to their cover until the Assassin moves. Does not stack with itself. After the first use, the Assassin can use this ability again for free.
| None
| 25% of Jewellery Cargo
|-
| Fang of Perdition
| The wearer gains +15 Coercion and +15 Lore(Xenos).
| None
| 25% of Jewellery Cargo
|-
| Invigorating Resolve
| Whenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds.
| None
| 20% of Miscellaneous Cargo
|-
| Missionary Oath
| Once per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP.
| None
| 15% Holy Gifts Cargo
|-
| Chartist's Pendant
| The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic Adherent or above, their Lore(Imperium) will depend on Fellowship instead of Intelligence, and they gain +10 Lore(Imperium).
| None
| 20% of Miscellaneous Cargo
|-
| Relic of Unknown Saints
| When the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds.
| None
| 20% of Holy Gifts Cargo
|-
| Hypnotising Pendant
| When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn.
| None
| 15% of Mechanicus Creations Cargo
|-
| Onslaught Amulet
| After the wearer uses Press the Advantage, if the wearer still has:
*More than 5 tactical advantage stacks: the next attack ignores deflection.
*More than 10 tactical advantage stacks: also ignores cover.
*More than 15 tactical advantage stacks: also ignores dodge.
If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2.
| None
| 25% of Mechanicus Creations Cargo
|-
| Gem of Dark Vitality
| +4 maximum wounds. When veil degradation is above 15:
*+10 Toughness
*Each round the wearer regenerates wounds equal to (Wearer's Heretical rank)
| Heretical: Follower
| 15% of Heretic Trophies Cargo
|-
| Warlord's Amulet
| Grants +(wearer's Intelligence bonus)& dodge to the wearer and their allies.
| None
| 20% of Xeno-Artifacts Cargo
|}
=Trinkets=
{| class="wikitable"
|-
! Name
! Effect
! Prerequisites
! Percentage of Cargo
! Location
|-
| Notes on Weaknesses
| The wearer gains a permanent +(lethality/10) bonus to direct damage. This bonus is doubled if the wearer's attack triggers and opening.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Hexagrammic Grace
| Grants +10 Logic, +10 Coercion, and +10 Persuasion
| None
| 20% of Jewellery Cargo
|
|-
| Halo Device
| The wearer gains the following:
*+25 Strength, Toughness, Agility, and Perception.
*Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship.
*Immunity to injuries and traumas.
*Regenerates (Toughness bonus/2) wounds per turn.
Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat.
Note: Cannot be removed once it is equipped.
| None
| 25% of Xeno-Artifacts Cargo
|
|-
| Prey Scanner
| At the start of combat, inflicts the prey effect on the enemy with the highest number of wounds, without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for killing it.
| None
| 20% of Miscellaneous Cargo
|
|-
| Long-Range Aim Lens
| Increases ranged attack distance by +(wearer's Ballistic Skill bonus/2) cells.
| None
| 20% of Xeno-Artifacts Cargo
|
|-
| Echo of Victory
| Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armor penetration/3)% more damage.
| None
| 20% of Holy Gifts Cargo
|
|-
| Bead of Concentration
| The wearer gains an additional +1 AP for each consecutive turn that the wearer has not moved. Stacks up to 5 times.
| None
| 20% of Jewellery Cargo
|
|-
| Combat Manipulator
| Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medkit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility.
| None
| 20% of Uniform Kit Cargo.
|
|-
| Volition Inhibitor
| When the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack.
| None
| 25% of Jewellery Cargo
|
|-
| Book of Minor Prayers
| The wearer cannot use psychic or Navigator powers.
| The wearer gains a (Lore(Imperium)) chance to ignore damage from psychic and Navigator powers.
| 25% of Holy Gifts Cargo
|
|-
| Hadd-Pattern Data Loom
| Grants +10 to all skills. The wearer can re-roll any failed skill test once for each test.
| None
| 25% of Miscellaneous Cargo
|
|-
| Brinkwalker Pendant
| The wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left.
| None
| 20% of Miscellaneous Cargo
|
|-
| Improved Injector
| The user gains +(Carouse/20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Cogni-Simulacrum EF-Ultima-Octodecimum
| Grants +25 Logic. The wearer gains the Solve the Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: This character can use their heroic act regardless of their momentum, without spending momentum. Note: Solve the Simulacrum can only be used in combat.
| None
| 25% of Uniform Kit Cargo
|
|-
| Vigilance
| A marvelous compact weapon in the form of a ring that allows the wearer to fire a Melta Scorching Shot once per combat.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Force Field Emitter
| After using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Saint Cognatius's Relic
| Wielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection.
| None
| 25% of Holy Gifts Cargo
|
|-
| Commander's Notes
| Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled.
| None
| 20% of Uniform Cargo Kit
|
|-
| Stinger Ring
| Fires a single stinger pod shot that deals (from 12-21) damage and has 100% armor penetration. The target must pass a Toughness resistance test or become stunned for 1 Round. Can only be used once per combat.
| None
| 20% of Xeno-Artifacts Cargo
|
|-
| Enemy Finder
| If the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target.
| None
| 20% of Heretic Trophies Cargo
|
|-
| Metronome
| If the wearer did not spend MP during their turn, they gain +10 to all their characteristics next turn.
| None
| 15% of Mechanicus Creations Cargo
|
|-
| First Aid Manual
| Using any medkit costs -1 AP less (but no less than 0).
| None
| 15% of Mechanicus Creations Cargo
|
|-
| Provocative Emitter
| Whenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn.
| None
| 20% of Jewellery Cargo
|
|-
| Disinfection Device
| This device grants the wielder a +15 bonus to Carouse.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Tainted Phylactery
| The wielder gains +(Lore(Xenos)/3)% critical hit chance against xenos.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Ice-Covered Aquila
| Whenever the wearer suffers a critical hit, the attacker immediately suffers (wearer's Willpower bonus) warp damage.
| Must not have: Drukhari Equipment
| 20% of Miscellaneous Cargo
|
|-
| Commander's Chrono
| The wearer always has the highest initiative in combat.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Precinct Vox-Relay
| If an ally under the effect of the wearer's Bring It Down ability successfully hits an enemy with an attack or targets them with an ability, the wearer gains +1 Fellowship and Willpower until the end of combat for each different enemy targeted.
| None
| 20% of Jewellery Cargo
|
|-
| Demolition Instructions
| The wearer gains +25 Demolition, and their area attacks with weapons deal an additional +(Demolition/10) damage.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Shadow Field
| At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it.
| None
| 20% of Xeno-Artifacts
|
|-
| Anatomy Tome
| The wielder gains a +(Strength bonus + Intelligence bonus) additional damage for single attacks against human enemies. It also grants a +5 bonus to Medicae.
| None
| 20% of Uniform Kit Cargo
|
|-
| Signet Ring
| Grants +10 to Persuasion.
| None
| 20% of Uniform Kit Cargo
|
|-
| Martyr's Penance
| the wearer can make an inferno pistol shot at short range once per combat. That shot deals (from 10-14) damage and has 40% armor penetration.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Diagnostor
| Grants +15 Medicae.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Portative Manipulator
| Using reload for any weapon costs -1 AP less. (Minimum 0)
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Impenetrable Shroud
| Reduces the hit chance of all ranged attacks made against the wearer and their allies by -(3 * wearer's resolve)%.
| Iconoclast: Fanatic
| 25% of Miscellaneous Cargo
|
|-
| Inquisitor's Badge of Office
| The wearer automatically passes any Coercion tests.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Traitor's Ring
| A ring weapon that fires a single liquefier shot. Can only be used once per combat.
| None
| 25% of Xeno-Artifacts Cargo
|
|-
| Needle Ring
| A ring weapon that fires a single sliver needle coated with viral toxin(5). Can only be used once per combat.
| None
| 15% of Xeno-Artifacts Cargo
|
|-
| Armor-Piercing Ammo
| The wielder's single shots and deadeye shots reduce the target's deflection by (damage dealt).
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Blades Clone Field
| Whenever the wearer fails to parry an attack, they can re-roll the parry test once. If they wield dual melee weapons, they can re-roll the parry test twice.
| None
| 25% of Miscellaneous Cargo
|
|-
| Tesla Ring
| A ring weapon that fires a single tesla shot. Can only be used once per combat.
| None
| 25% of Xeno-Artifacts Cargo
|
|-
| Imperial Scroll
| This scroll grants the owner a +15 bonus to Lore(Imperium).
| None
| 20% of Uniform Kit Cargo
|
|-
| Bayonet Knife
| When the wielder attacks with any ranged weapon at a 1-cell range, that attack also inflicts bleeding(4).
| None
| 20% of Jewellery Cargo
|
|-
| Relic Silencer
| The wearer does not lose the Elusive effect if they attack from cover.
| None
| 25% of Jewellery Cargo
|
|-
| Cruciatum Litany
| Each of the wearer's single attacks gains +10% damage for each negative effect on the target.
| None
| 25% of Jewellery Cargo
|
|-
| Rosary of Defence
| The wearer gains a (Number of Unyielding Beacon stacks)% chance to ignore any incoming damage.
| None
| 25% of Jewellery Cargo
|
|-
| Target Designator
| Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Bladewings
| The wearer can spend all their MP to move to any cell within movement range. This movement does not trigger attacks of opportunity. At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies.
| None
| 25% of Miscellaneous Cargo
|
|-
| Portable Cogitator
| This cogitator grants the owner a +10 bonus to Logic.
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Combi-Tool
| Grants a +10 bonus to Tech-Use
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Theodora's Rosary
| The wearer of this amulet gains a +10 bonus to Commerce and Lore(Imperium).
| None
| 15% of Jewellery Cargo
|
|-
| Iron Cape
| The wearer gains +10 Agility and Fellowship. Whenever the wearer's wounds should be decreased to 0 for the first time in combat, they are restored up to 50% of their maximum wounds instead.
| None
| 25% of Holy Gifts Cargo
|
|-
| Mystic Ward
| At the start of every combat, the wearer's allies gain deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
| None
| 20% of Miscellaneous Cargo
|
|-
| Aeldari Ranger Sight
| The wearer's deadeye shot critical hits triggers Expose Weakness against the affected enemy until the end of combat.
| None
| 20% of Jewellery Cargo
|
|-
| Hand of Offence
| The wearer's melee attack damage is increased by +(3 * psy rating).
| None
| 20% of Miscellaneous Cargo
|
|-
| Voidborn's Pride
| Whenever the wearer kills an enemy, their Medicae increases by +(2 * resolve) until the end of combat. Stacks.
| None
| 25% of Miscellaneous Cargo
|
|-
| Elder Flow
| The wearer's first attack during the first round of combat costs 0 AP. Whenever the wearer attacks an enemy and triggers an exploit with this attack, the triggered effect is calculated as if this enemy had a +1 additional exploit.
| The Children of Asuryan
| 25% of Xeno-Artifacts Cargo
|
|-
| Plasma Ring
| A marvelous compact weapon in the form of a ring that allows the wearer to fire a Plasma Shot once per combat.
| None
| 25% of Mechanicus Creations Cargo
|
|-
| Ominspex
| Whenever, the wearer targets 3 or more enemies with one attack those targets suffer -(Intelligence bonus * number of targeted enemies)% armor until the end of combat.
| None
| 25% of Miscellaneous Cargo
|
|-
| Flamer Digi-Weapon
| A marvelous compact weapon in the form of a ring that allows the wearer to fire a single Flamer Shot: Stream once per combat.
Flamer Shot: Stream:
*8-12 damage
*5% armor penetration
*6 range
*applies burning(4)
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Vid-Capture Relay
| Whenever the wearer's ally under the effect of the Joint Analysis ability hits a target with an exploit the wearer gains +5 Perception.
| None
| 25% of Jewellery Cargo
|
|-
| Saint Cognatius's Scriptures
| Grants +20 Lore(Imperium). The wearer gains +(Lore(Imperium)/10)% armor and deals +(Lore(Imperium)/10)% critical damage to xenos and daemons. Also, they can re-roll a failed test once per test.
| None
| 25% of Holy Gifts
|
|-
| Instability Detonator
| This item grants its wearer a +5 bonus to Tech-Use. Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use/10 + 5 * number of stacks removed) impact damage (with 20% armor penetration).
| None
| 20% of Mechanicus Creations Cargo
|
|-
| Sinister Diary
| Grants a +20 bonus to Lore(Warp) and a -10 penalty to Willpower resistance tests.
| Heretical: Follower
| 20% of Heretic Trophies Cargo
|
|-
| Grimoire of the Void
| This grimoire increases the chance of triggering psychic phenomena by +15%. All warp damage dealt by its wielder is increased by +(2 * Willpower bonus).
| None
| 20% of Heretic Trophies Cargo
|
|-
| Portable Deflector
| The wearer always auto-dodges the first hit from each attacker on the battlefield.
| None
| 25% of Uniform Kit Cargo
|
|-
| Litany of Empyrean Fury
| Every psychic of Navigator power used by the wearer's ally deals additional direct damage to all enemies in combat equal to (Ally's resolve).
| Dogmatic: Fanatic
| 25% of Miscellaneous Cargo
|
|-
|Blood Barrier Emitter
|At the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well.
|None
|25% of Xeno-Artifacts Cargo
|
|}
=Hands=
{| class="wikitable"
|-
! Name
! Effect
! Prerequisites
! Percentage of Cargo
! Location
|-
| Executioner's Gauntlets
| Increases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae/5).
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Xenohide Gloves
| Grants the wearer +10% parry and +10% area attack damage.
| Drukhari Equipment
| 20% of Xeno-Artifacts Cargo
|
|-
| Gloves of Rapid Desolation
| Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Avenger Tactical Gauntlets
| Whenever an attack of opportunity is performed against the wearer, the wearer gains +1 stack of the vengeance effect. Vengeance: The character's attacks of opportunity deal an additional +(Agility bonus * vengeance stacks) damage for each stack of the effect.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Commander's Gloves
| At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Redemption Gauntlets
| Each of the wearer's melee attacks made against enemies under the effect of Expose Weakness reduces the enemy's Strength and Agility by -10.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Riposte Gloves
| If the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Crusade Plate Gloves
| Whenever the wearer deals damage with a heavy weapon to an enemy, that enemy suffers +1 stack of perplexed. If 3 or more stacks of perplexed are already on the target, the wearer's attacks also inflict staggered for 2 rounds.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Fine Work Gloves
| The wearer gains +25 Demolition and +25 Tech-Use.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Harrowing Gloves
| When the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Heavy Lifters
| The wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of the turn.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Bladedancer's Bracers
| Each hit made with Blade Dance increases the wearer's critical hit chance by +(2 * Weapon Skill bonus)% until the end of the wearer's turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Stalker Gloves
| If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Avenger Gauntlets
| All attacks of opportunity deal an additional +(Agility bonus) damage.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Slayer's Delight
| Whenever the wearer performs a single-target attack with a two-handed melee weapon, that attack deals +(3 * Strength bonus) damage.
| Drukhari Equipment
| 25% of Xeno-Artifacts Cargo
|
|-
| Marksman Bracers
| The wearer gains +10 Ballistic Skill and +25% critical damage.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Helliarch's Gloves
| The wearer's attacks ignore targets' cover efficiency.
| Drukhari Equipment
| 25% of Xeno-Artifacts Cargo
|
|-
| Relished Anguish
| At the end of the wearer's turn, they gain temporary wounds equal to the amount of collision damage inflicted by the wearer this turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Abyss Spinner Gloves
| Allies targeted by the wearer's abilities gain +20% of the wearer's armor penetration and +30% of the wearer's critical damage for 1 round. If that ally scores a critical hit by the start of the wearer's next turn, the wearer's next attack is always a critical hit.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Power Grips
| Grants +10 Strength
| Must not have: Adeptus Astartes Equipment
| 20% of Heretic Trophies
|
|-
| Recoil Gloves
| These gloves reduce the recoil of all automatic weapons by -50%.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Freedom and Vengeance
| Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Breacher's Bracers
| Whenever the wearer pushes the target, the wearer's next attack against that target in the same round deals +10% damage. Stacks.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Death Dealer Gloves
| The wearer's damage is increased by +2% for each critical hit and for each enemy they killed until the end of combat.
| Drukhari Equipment
| 25% of Xeno-Artifacts Cargo
|
|-
| Deflection Gloves
| These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Inevitable Demise
| Doubles critical damage dealt by the wearer.
| Must not have Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Arsonist's Bracers
| These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Heartseeker Gloves
| Whenever the wearer scores a critical hit for the first time in combat, the damage dealt by this critical hit is increased by +50%. This effect resets after they or their ally perform a heroic act or a desperate measure.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Sniper Gloves
| The wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and deadeye shots.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Apex Predator's Gloves
| If the wearer has already gained a bonus from Hunt Down the Prey, whenever they kill a target marked as prey, they gain a stacking bonus from this ability once again. That bonus duplicates the highest tier bonus from Hunt Down the Prey that the wearer has already gained.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Elite Marksman Gloves
| The wearer gains +15 Ballistic Skill.
| Drukhari Equipment
| 25% of Xeno-Artifacts
|
|-
| Metal Claw Gloves
| Whenever the wearer hits a target with a melee attack, the target's armor is reduced by -2% until the end of combat. Stacks.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Kasrkin Gauntlets
| These gauntlets grant the wearer a +10% bonus to critical hit chance. This bonus doubles if the wearer has not moved during their turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Master Duellist's Gloves
| Whenever the wearer scores a critical hit with a ranged attack, their next attack against any target automatically hits and cannot be parried or dodged.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Undying Rage
| Each melee attack performed by the wearer increases their armor by (Agility bonus)% until the start of their next turn.
| Drukhari Equipment
| 25% of Xeno-Artifacts
|
|-
| Radiant Gloves
| This item grants the wearer a +5 bonus to parry reduction. If the wearer has Conviction: Iconoclast, all allies gain +(10 + 2 * Iconoclast Rank)% hit chance against enemies adjacent to the wearer. The wearer automatically dodges allies' melee attacks.
| Must not have: Adeptus Astartes Equipment
| 20% Miscellaneous Cargo
|
|-
| Torment Bracelets
| If the wearer deals damage to an enemy, forcing that enemy to move, this enemy suffers 1-3 additional warp damage for each cell they were moved during the wearer's turn. Heretical: Adherent: The additonal warp damage is increased to 1-6.
| Heretical: Follower, Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment
| 20% of Heretic Trophies Cargo
|
|-
| Gloves of Endurance
| Whenever the wearer of these gloves gets an injury or falls unconscious in combat, their allies gain a +1 bonus to damage until the end of combat.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Stabilising Bracers
| When the wearer uses Run and Gun, they gain +(Agility bonus/3) damage on their ranged attacks.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Pain Grip
| All the wearer's melee attacks inflict bleeding(4). All bleeding effects inflicted by the wearer have their power increased by +2.
| Drukhari Equipment
| 25% of Xeno-Artifacts Cargo
|
|-
| Plasmashaper Gloves
| These gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Stabilising Gauntlets
| When the wearer uses Run and Gun, they gain +(Agility bonus/3) damage on their ranged attacks and do not suffer winded.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Warp Conductor Gloves
| After triggering a psychic phenomena or perils of the warp:
*Wearer's psy rating is increased by +1 until the end of combat.
*Wearer gains momentum and temporary wounds equal to their resolve.
Can only be equipped by an unsanctioned psyker.
| Unsanctioned Psyker or Psychic Awakening, Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Noble Silk Gloves
| The wearer gains a +5 bonus to Persuasion.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|-
| Operator's Gloves
| The wearer gains a +3 bonus to Tech-Use.
| Must not have: Adeptus Astartes Equipment
| 15% of Mechanicus Creations Cargo
|
|}
=Boots=
{| class="wikitable"
|-
! Name
! Effect
! Prerequisites
! Percentage of Cargo
! Location
|-
| Intendant Boots
| Whenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of the turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Unyielding Vanguard Boots
| All allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon abilty instead of the original bonus.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Spiked Boots
| At the start of combat, the wearer inflicts bleeding(4) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding(4) on all hit creatures. This area melee attack also deals +(5 * wearers bleeding level)% additional damage.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Disciple's Boots
| The wearer gains +(wearer's Perception bonus * 2)% dodge against enemies under the effect of Expose Weakness.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Freerunner Boots
| The wearer becomes immune to the slowed and immobilized effects.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Sharpshooter Boots
| Whenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness/4)% armor penetration.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Blitz Boots
| The wearer gains +4 damage against enemies who have no adjacent allies. Only applies to the first strike or projectile in a burst attack. Also, the range of the wearer's Dash and Charge abilities is increased by +1 cell.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Battle-Psyker Boots
| The wearer gains (Perception bonus)% dodge until the start of their next turn for each enemy affected by their psy-power of psyker staff attack. Stacks.
| Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment
| 20% of Uniform Kit Cargo
|
|-
| Pyromaniac Boots
| The wearer cannot suffer the burning effect by walking over burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Recoil Warboots
| Whenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack. -15 recoil.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Rallying Boots
| Whenever the wearer's ally uses Following!, that ally deals +33% more damage with their next attack for each ally within a 2-cell radius around the wearer.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Death World Warboots
| These boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Commissar Boots
| Whenever the wearer chooses an ally as the target of their ability, the wearer immediately gains +(Fellowship bonus / 2) MP. The targeted ally gains +(Fellowship / 2) MP at the start of the next turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Dancing on Blood
| Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn. After using this Dash ability, the wearer regains MP equal to their resolve.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Ergo Boots
| Increase the wearer's Agility by +5 and Athletics by +10.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Defensive Boots
| If the wearer did not spend MP during their turn, they double their cover efficiency in half-cover until the end of the wearer's next turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Boots of Kasrkin
| When in cover, the wearer has 100% cover efficiency against area attacks but never dodges them. Also, they suffer -50% less damage from area attacks. Whenever the wearer uses a grenade and it hits at least 3 enemies at once for the first time in combat, this action does not spend AP.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Breezecatcher Boots
| Whenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Boots of Silence
| If the wearer did not spend MP their turn, they double their cover efficiency and gain immunity to the forced movement effects until the end of the wearer's next turn.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Fencing Boots
| The wearer gains + (2 * Agility bonus)% parry when using swords. Whenever the wearer parries with a sword, they immediately counter attack, causing the attacking enemy to become staggered. If the attacker is staggered, the wearer's parry is increased by +(5* Agility bonus)%.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Chirurgeon's Boots
| At the beginning of combat, the wearer gets the Medikit and Onslaught abilities, which reproduce the effect of the medikit and onslaught consumables, costing 0 AP. Each of these abilities can only be used once per combat.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Equipment
|
|-
| Heavy Breacher's Boots
| After the wearer makes an area attack, they gain +4 MP and can continue their movement.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Warmonger Boots
| Whenever the wearer kills 2 or more enemies with a single attack, the attack does not spend all of the wearer's MP.
| Must not have: Adeptus Astartes Equipment
| 15% of Miscellaneous Cargo
|
|-
| Tracking Boots
| Whenever the wearer's Hot on the Trail extra turn is triggered, the wearer gains +1 AP and +(Agility bonus) MP for this extra turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Bruiser Boots
| Whenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies. The wearer gains +(Toughness bonus) temporary wounds for each attack of opportunity provoked by an area attack.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Acrobat's Greaves
| At the start of combat, the wearer gains stacks of acrobatic trick equal to their MP. These stacks can be used until the end of combat. This character can spend a stack of acrobatic trick to re-roll an attack (if missed, dodged, or parried) or to avoid an attack.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Deadly Dancer Boots
| Whenever the wearer's MP reach 0, the wearer deals (max MP) impact damage to all adjacent enemies.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Navy Breacher Boots
| When the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer for the first time during the round, the wearer gains +2 AP and this attack does not count toward their attack limit. The wearer then becomes immobilized until the start of their next turn.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Void Veteran Boots
| Whenever the wearer kills an enemy with their melee attack, they immediately gain +1 use of Charge costing 0 AP (even if they do not have this ability).
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Breacher Boots
| Whenever the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer, the wearer gains the Kick ability costing 0 AP to use until the end of their turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Swift Shadows
| Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn.
| Must not have: Adeptus Astartes Equipment
| 20% of Miscellaneous Cargo
|
|-
| Tactical Boots
| Whenever an enemy attemps to make an attack of opportunity against the wearer, that enemy is pushed back by 1 cell before the attack is able to hit the wearer.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Improved Lightweight Boots
| The wearer of these boots gains +(2 * Strength bonus)% parry and re-rolls failed dodge tests.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Stalking Boots
| If the wearer has melee weapons equipped in both hands, their Slash ability makes an additional melee attack with the secondary weapon.
| Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Astral Currents
| In the first round of combat, the wearer gains the following benefits:
*+20 MP.
*The wearer's movement cost is not affected by threatened areas.
*The wearer's movement does not trigger attacks of opportunity.
|Must not have: Adeptus Astartes Equipment
|25% of Uniform Kit Cargo
|
|-
| Lightweight Boots
| The wearer of these boots gains +(Strength bonus)% parry while wearing a light armor.
| Must not have: Adeptus Astartes Equipment
| 25% of Xeno-Artifacts Cargo
|
|-
| Wear-Resistant Boots
| Grant +5 Agility and +(4 * (Agility bonus + Dogmatic Rank))% dodge against attacks of opportunity.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Arch-Militant's Boots
| Whenever the wearer performs a melee attack after a ranged attack, the target of the melee attack should pass a Toughness resistance test with a -15 penalty or get knocked prone.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Boots of Decay
| Each time the wearer uses a major psychic power, all enemies in their line of sight lose 30% of their deflection until the start of the wearer's next turn.
| Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Enforcer Light Boots
| Whenever the wearer parries an attack, they immediately strike back at the attacker. If this attack deals damage, the wearer performs Kick to push the enemy away.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Bladed Boots
| Whenever the wearer hits an opening with the Charge, Slash, or Danse Macabre abilities, they inflict bleeding(10) on the target.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|}
=Back=
{| class="wikitable"
|-
! Name
! Effect
! Prerequisites
! Percentage of Cargo
! Location
|-
| Cape of Righteous Fury
| For every kill, the wearer increases their critical hit chance by +5% until the end of combat.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Battle-Scarred Mantle
| When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts (10 + 2 * number of removed effects) levels of bleeding on all adjacent enemies.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Emergency Vox-Casters
| Whenever the wearer suffers a trauma, if possible, all allies immediately attack their nearest enemy with the attack normally costing the least AP.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Swiftshroud Cloak
| Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 * (Agility bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +(Agility bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. At the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 * swiftshroud stacks)% dodge until the wearer's next turn.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Mantle of Heroism
| Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).
| Iconoclast: Follower, Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Sworddancer Cloak
| Each time the wearer dodges a melee attack, they gain +(5 + Agility bonus)% critical hit chance until the end of their next turn. Stacks.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Von Valancius Cloak
| While the wearer is at full wounds, they gain +5 to all characteristics.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Mantle of Extermination
| Whenever the wearer kills an enemy with an area attack, the wearer's allies gain +5% critical hit chance until the wearer's next turn. Stacks.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Rogue Trader's Cloak
| Grants +5 Fellowship for each enemy in a 2-cell radius.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Swashbuckler Cloak
| Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical hit damage.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Militant's Cloak
| The wearer's first melee attack in combat cannot be parried or dodged.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Grenadier's Backpack
| The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Cloak of Bloodthirst
| If the wearer's target is suffering from bleeding, the wearer's melee attacks deal an additional +2% damage for each point of the target's Agility bonus.
| Must not have: Adeptus Astartes Equipment
| 25% of Heretic Trophies Cargo
|
|-
| Bag with Stimulants
| Whenever the wearer uses Carnival of Misery, they immediately heal to full.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Camouflage Robe
| The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Trapper's Furs
| Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn.
| Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Instigator's Mantle
| Taunting Scream targets do not need to fail the Willpower resistance test to be affected by this ability.
| Must not have: Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Tactical Backpack
| This backpack grants its wearer a +1 rate of fire or strike count for any weapon capable of burst attacks.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Distraction Cape
| This cape lowers all enemies Perception by -(wearer's Fellowship bonus) within a 5-cell radius.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Cloak of Retribution
| The wearer gains a +15% bonus to damage against enemies that dealt damage to the wearer this round.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Zealot Cloak
| When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: The wearer deals +10% damage with their area attacks for each stack of the zealot effect.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Blood Fury Cloak
| Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals (10% of the wearers maximum wounds) direct damage to the wearer.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Mon-Keigh Hide Cape
| Decreases all incoming damage except direct damage by -(1 + versatility stacks)%.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Holo-Field Emitter
| The wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage is not prevented and the wielder becomes staggered until the end of combat.
| Must not have: Adeptus Astartes Equipment
| 25% of Miscellaneous Cargo
|
|-
| Cloaking Field Emitter
| When the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Shadowguide Cloak
| The wearer becomes the least priority target as long as they have no enemies or allies adjacent.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Assault Cloak
| After the wearer performs a melee area attack, they gain +5% dodge reduction and parry reduction for each target affected by that attack, for the next melee attack.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Arch-Strategist's Mantle
| All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Grenadier's Cloak
| The wearer and their allies are immune to damage from the wearer's grenades.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Pack of Reagents
| This set of chemical reagents increases the damage of all bleeding, burning, or toxin effects applied by the user by +2.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Dimensional Traveler Cloak
| The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius.
| Heretical: Votary, Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Battle-Scarred Cape
| When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(Toughness bonus/2) temporary wounds for each negative effect removed that way.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Phantom Cloak
| Grants +15% armor against warp damage.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Fireproof Cape
| The wearer of this cape is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Mercy's Gift
| While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Reaper Cape
| Grants +12% dodge reduction to the wearer's melee area attacks.
| Must not have: Adeptus Astartes Equipment
| 15% of Uniform Kit Cargo
|
|-
| Backpack With Armor-Piercing Ammo
| The wearer's ranged attacks inflict (armor penetration/5) levels of bleeding on their targets.
| Must not have: Adeptus Astartes Equipment
| 20% of Mechanicus Creations Cargo
|
|-
| Xeno Emitter
| Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Cameleoline Cloak
| Mimic fibres blend the coloration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.
| Must not have: Adeptus Astartes Equipment
| 20% of Xeno-Artifacts Cargo
|
|-
| Shroud of Dauntlessness
| Whenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 * Toughness bonus) temporary wounds.
| Adeptus Astartes Equipment
| 25% of Mechanicus Creations Cargo
|
|-
| Cloak of Hatred
| Each enemy killed by the wearer's area attacks increases the wearer's damage by +3% until the end of combat.
| Must not have: Adeptus Astartes Equipment
| 205 of Heretic Trophies Cargo
|
|-
| Arch-Militant's Cape
| Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +(Strength bonus) until the end of combat.
| Must not have: Adeptus Astartes Equipment
| 25% of Uniform Kit Cargo
|
|-
| Embroidered Cloak
| Grants the wearer a +5 bonus to Persuasion. Whenever the wearer is affected by an ally's ability, they gain +3% dodge until the end of combat. Stacks.
| Must not have: Adeptus Astartes Equipment
| 20% of Uniform Kit Cargo
|
|-
| Cloak of Shadows
| Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: As long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.
| Must not have: Adeptus Astartes Equipment
| 20% of Xeno-Artifacts Cargo
|
|}
|}

Latest revision as of 07:44, 8 May 2025

Helmets

Name Effect Prerequisites Percentage of Cargo
Pirate's Eyepatch This scarf grants its wearer a +20 bonus to Coercion and applies a -5 penalty to Awareness. Must not have: Adeptus Astartes Equipment. 20% of Heretic Trophies Cargo
Targeting Visor Increases the wearer's chances to hit targets at a range of 10 or further by 20%. Aeldari Equipment 20% of Xeno-Artifacts Cargo.
Spinner's Mask If the wearer has 10 or more stacks of bloodblessed, they gain +1 resolve. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Self-Calibrating Goggles The wearer's successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Cargo
Foulsight Veil Grants a +15 bonus to Perception but a -5 penalty to Willpower Aeldari Equipment 20% of Xeno-Artifacts Cargo
Steel Guidance The wearer gains +25 Coercion. Whenever the wearer targets an ally with an ability, that ally gains +10% melee damage until the end of the round. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Poet's Grace The wearer gains +25 Commerce and +25 Persuasion. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Deck Officer's Helmet Grant's +5% armor. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations
Visor of Inevitability Whenever the wearer inflicts a damage-over-time effect, they gain +1 stack of the inevitability effect. As soon as the wearer gains 10 stacks of inevitability, they deal (Medicae/10) direct damage to all enemies suffering from any damage-over-time effects, and all the stacks of inevitability are removed. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Pinpointing Visor Grants +15% critical hit chance to ranged attacks against enemies with less than 50% wounds left. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Ghost Helm The wearer uses Willpower for dodge tests instead of Agility. Whenever the wearer dodges and attack, they gain +1 psy rating until the end of their next turn. Stacks. Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Tactical Goggles +5% to hit chance. +3% to critical hit chance. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Mark 8B3-5 Filter Gas Mask The wearer gains +25 Athletics and becomes immune to toxin. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Gunslinger's Helmet Grants the wearer's ranged attacks +(2 * Rate of fire)% damage. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Hunter's Focus The wearer gains +25 Awareness and +20% critical damage on their single-shot attacks. Aeldari Equipment 25% of Xeno-Artifacts Cargo
Analyst's Helmet When the wearer kills a target with an exploit using a single or deadeye shot, the nearest enemy immediately gains 1 exploit. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Ancient Terra Monocle The wearer's Lore(Imperium) tests depend on Fellowship instead of Intelligence and gain a +3 bonus. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Commander's Visor An ally under the effect of the wearer's Break Their Ranks! ability gain a +1 bonus to deflection for each enemy adjacent to this ally. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Peripheral Control Monocle Using a non-attack ability grants the wearer a +5% bonus to dodge and parry for each enemy adjacent to the wearer for 1 round. This effect stacks. Must not have: Adeptus Astartes Equipment 20% of Armor Kit Cargo
Great Librarian Glasses The wearer gains +20 to all Lore skills. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Ranger's Visor Grants a +10 bonus to Ballistic Skill. Aeldari Equipment 20% of Xeno-Artifacts Cargo
Warp Seer's Goggles Grants +(Willpower bonus) Lore(Warp) Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Mind Assemble Circlet Whenever the wearer uses a psychic power, they can trigger one of the following:
  • 50% chance to reduce the AP cost and decrease veil degradation by -2
  • 25% chance to perform the psychic power as usual.
  • 25% chance to increase veil degradation by +3 and reset the cooldown of their attack.

If veil degradation is increased to 15 or beyond, this effect triggers perils of the warp even when using minor psychic powers.

Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Vivisector's Visor The wearer's single attacks on an opening deal an additional +(20% of the target's maximum wounds)% damage. The wearer's deadeye shot on an opening deals an additional +30% of the target's maximum wounds)% damage. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo.
Visor of Inevitable Retribution Whenever the wearer inflicts a damage-over-time effect of kills an enemy, the wearer gains +1 stack of the inevitability effect. As soon as the wearer gains 6 stacks of inevitabilty, they deal (Medicae/10) direct damage to all enemies suffering from any damage-over-time effects, and all the stacks of inevitability are removed. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Peripheral Visor Each time the wearer spends 10 stacks of tactical advantage, they gain +1 resolve until the end of combat. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
The Guardian Crown The wearer gains +10 Toughness. Once per combat, whenever the wearer's wounds drop below 35%, the wearer gains +(3 * Toughness bonus) wounds. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Face of the Sovereign The wearer gains an additional +1 resolve whenever they kill an enemy. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Victim's Sorrow When the wearer hits a target that is in cover with a ranged attack, this attack always scores a critical hit. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Tactical Genius Whenever the wearer successfully dodges or parries an incoming attack, they gain +10 momentum. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Demolitionist's Goggles Whenever the wearer fails a Demolition skill test, they can immdiately re-roll it, using Agility instead of Demolition. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Saboteur's Helmet The wearer suffers -35% less damage from area attacks. The first use of a grenade in a turn does not count toward the limit of attacks per turn. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Carmine Crown Whenever a bleeding, burning, or toxin effect inflicted by the wearer deals damage to an enemy, that enemy suffers a -5% armor penalty against only the wearer's attacks, and the wearer gains +5% critical hit chance against them. Stacks. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Archmachinator's Deceit Whenever the wearer uses an attack that is of a different type than the previous attack, they gain momentum equal to their resolve. Valid attack types are: single-shot, melee attack(single-target or burst), area melee, area ranged, or ranged burst. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Cultist Hood When the wearer uses a psychic power attack, they either restore 2 AP or take 10 warp damage with a 50% chance for each of those effects. Heretical: Adherent, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 20% of Heretic Trophies Cargo
Coordinate Oracle This matrix grants the wearer a +15 bonus to Awareness. Must not have Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Emperor's Justice Allies auto-dodge the wearer's burst attacks. Overpenetration of wearer's weapon is increased by +(Ballistic Skill)% Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Enforcer Helmet All targets of Taunting Scream suffer a -(2 * (Strength bonus + Toughness bonus)) penalty to their Willpower tests against this ability. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Swashbuckler's Goggles The wearer's shots in melee range have a +20 bonus to dodge reduction. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Unsleeping Eye When the wearer kills an enemy with the Finish the Job ability, the wearer gains a +20% bonus to damage for 1 round and removes the cooldown on their Orchestrated Firestorm and Last Volley abilities. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Commander's Monocle Whenever an ally under the effect of the wearer's Voice of Command ability makes an attack during an extra turn, this attack deals an additional +(3 * Fellowship bonus)% damage. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Chartist's Monocle This monocle grants the wearer a +15 bonus to Commerce. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Provocateur's Helmet Applies a -10 penalty to Perception for all attacks made against the wearer and to all enemies in a 2-cell radius from the wearer. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Interrogation Goggles These goggle grant the wearer a +5 bonus to Lore(Xenos). They also grant +10% hit chance against xenos. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Lexmechanic's Goggles Grants +3 Logic. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Crusade Plate Helmet The wearer's heavy weapon attacks gain +50% additional damage but never critically hit. Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Outcast's Visor Whenever the wearer kills a target with a single ranged attack for the first time in combat, the wearer immediately gains an additional attack this round. Aeldari Equipment 20% of Xeno-Artifacts Cargo
Virtue of Contempt Each time the wearer inflicts burning from flamers, that burning level is doubled. Adeptus Astartes Equipment 25% Mechanicus Creations Cargo
Eyes of Joyeuse The wearer's psy rating is increased by +1 against daemons and for each rank of Dogmatic. Sanctioned Psyker, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 20% of Mechanicus Creations Cargo
Dark Visionary Hood This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill. Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 20% of Uniform Kit Cargo
Helmet of the Devoted Protector This helmet grants its wearer immunity to enemy critical hits for the first 3 rounds of combat. Dogmatic: Follower, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 15% of Mechanicus Creations Cargo
Enhanced Data-Tether Mask When the wearer uses Machine Spirit Communion, their Intelligence is increased by +5 for each affected target until the end of combat. Reject the Flesh 1, Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 25% of Mechanicus Creations Cargo
Self-Calibrating Helmet The wearer's successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. If the wearer attacks a stunned enemy, the nearest enemy becomes stunned as well. Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 25% of Mechanicus Creations Cargo

Neck

Name Effect Prerequisites Percentage of Cargo
Dashing Aquila The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Does not stack. None 25% of Jewellery Cargo
Flashlight Emitter Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 round. The wearer will perform their lowest cost AP attack against this enemy (including attacks with ranged weapons). None 25% of Mechanicus Creations Cargo
Aquila Pendant Grants +10 Willpower. If the wearer has Conviction: Dogmatic, they also gain +5 Fellowship. None 20% of Uniform Kit Cargo
Chirurgeon's Vow The wearer's Toughness is increases by +(Medicae/10). None 25% of Mechanicus Creations Cargo
Medal of Alacrity When the wearer target an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point. None 15% of Mechanicus Creations Cargo
Tarnished Breacher's Aquila Enemies within the wearer's area of attack suffer -(2 * wearer's Intelligence bonus)% dodge, and allies within the wearer's area of attack gain +(2 * wearer's Intelligence bonus)% dodge for 1 round. None 20% of Miscellaneous Cargo
Withering Shard The wearer's Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical: Adherent if they do not yet have it. None 25% of Jewellery Cargo
Ancient Xenomechanism Whenever the wearer ends their turn, they deal (3 * Intelligence bonus) energy damage (with armor penetration equal to wearer's Intelligence) to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect. None 25% of Holy Gifts Cargo
Lady Theodora's Immaculacy The wearer's Persuasion is increased by +(Commerce/5). None 20% of Mechanicus Creations Cargo
Laurels of Command The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of the round. None 25% of Jewellery Cargo
Amulet of the Ravenous Star In the first round of combat, the wearer's MP is doubled. Must not have: Dogmatic: Follower 25% of Xeno-Artifacts Cargo
Fury Incarnate Whenever the wearer is under the effect of Reckless Rush:
  • All wearer's attacks gain +50% critical hit chance.
  • The wearer gains +50% critical damage.
  • All attacks against the wearer gain +50% critical hit chance and the wearer suffers +50% critical damage.
None 25% of Mechanicus Creations Cargo
Psy Focus The wearer deals an additional +(5 * psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armor is reduced by -30% until the end of combat. None 25% of Jewellery Cargo
Denial of Nightmares If worn by a psyker, the wearer gains immunity to the horrors of the warp effect. None 15% of Jewellery Cargo
The Last Flash Whenever an enemy makes an attack of opportunity against the wearer, that enemy must pass an Agility resistance test or become blinded for 1 round. None 20% of Mechanicus Creations Cargo
Blessing of the Warp Spider Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. None 20% of Heretic Trophies
Sire's Patronage The wearer can skip their turn to make an ally of their choice immune to all damage until the start of the wearer's next turn. !Can only be used once per combat. Psyker 25% of Mechanicus Creations Cargo
Focus Incense Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. None 20% of Mechanicus Creations Cargo
Unholy Shard This amulet reduces all toxic damage suffered by its wearer by -50% . If the Wearer has Heretical: Votary, they also heal (Heretical rank) wounds each time they suffer toxic damage. Heretical: Follower 20% of Heretic Trophies Cargo
Conmilitum Badge When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's Willpower bonus + Fellowship bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer. These benefits are not applied when using Blade Dance. None 25% of Mechanicus Creations Cargo
Anatomist's Amulet If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect. None 20% of Holy Gifts Cargo
The Vial of Falstow At the start of combat, the wearer gains MP equal to their resolve. The wearer cannot be slowed. If the wearer has Dogmatic: Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised. None 25% of Holy Gifts Cargo
Slicing Symbol Whenever the wearer uses Slash, Dash, or Kick, they gain +(wearer's Agility bonus)MP and +(wearer's resolve/2 + 1) momentum. None 25% of Jewellery Cargo
Unholy Relics This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence. None 20% of Heretic Trophies Cargo
Martyr's Bone Charm If worn by a Death Cult Assassin, when the wearer gains a stack of bloodblessed, they also gain +10 Toughness for 2 rounds. Does not stack. None 15% of Miscellaneous Cargo
Soldier Aquila Pendant Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. None 20% of Mechanicus Creations Cargo
Camaraderie Badge When the wearer hits an enemy with a melee attack, the wearer's nearest ally gains (wearer's Willpower bonus + Fellowship bonus) temporary wounds. Note: Temporary wounds granted by this item do not stack. None 20% of Miscellaneous Cargo
Vortex Pendant The wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks. None 20% of Jewellery Cargo
Laughing God's Pendant The wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to (1 + Agility bonus / 2) cells, suffering - Assassin's Weapon Skill bonus less damage from attacks of opportunity and gaining +(Assassin's Weapon Skill bonus)% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin has not dashed through any enemies, at the end of their turn they gain +(2 * Assassin's Agility bonus)% cover efficiency to their cover until the Assassin moves. Does not stack with itself. After the first use, the Assassin can use this ability again for free. None 25% of Jewellery Cargo
Fang of Perdition The wearer gains +15 Coercion and +15 Lore(Xenos). None 25% of Jewellery Cargo
Invigorating Resolve Whenever the wearer and allies in a 2-cell radius gain momentum, they also gain an equal amount of temporary wounds. None 20% of Miscellaneous Cargo
Missionary Oath Once per combat, if the wearer does not use any abilities during their turn, they can end their turn to immediately grant all adjacent allies an extra turn with 1 AP. None 15% Holy Gifts Cargo
Chartist's Pendant The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic Adherent or above, their Lore(Imperium) will depend on Fellowship instead of Intelligence, and they gain +10 Lore(Imperium). None 20% of Miscellaneous Cargo
Relic of Unknown Saints When the wearer has less than 50% wounds, every second attack against them is automatically dodged. The effect lasts for up to 2 rounds. None 20% of Holy Gifts Cargo
Hypnotising Pendant When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. None 15% of Mechanicus Creations Cargo
Onslaught Amulet After the wearer uses Press the Advantage, if the wearer still has:
  • More than 5 tactical advantage stacks: the next attack ignores deflection.
  • More than 10 tactical advantage stacks: also ignores cover.
  • More than 15 tactical advantage stacks: also ignores dodge.

If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2.

None 25% of Mechanicus Creations Cargo
Gem of Dark Vitality +4 maximum wounds. When veil degradation is above 15:
  • +10 Toughness
  • Each round the wearer regenerates wounds equal to (Wearer's Heretical rank)
Heretical: Follower 15% of Heretic Trophies Cargo
Warlord's Amulet Grants +(wearer's Intelligence bonus)& dodge to the wearer and their allies. None 20% of Xeno-Artifacts Cargo

Trinkets

Name Effect Prerequisites Percentage of Cargo Location
Notes on Weaknesses The wearer gains a permanent +(lethality/10) bonus to direct damage. This bonus is doubled if the wearer's attack triggers and opening. None 25% of Mechanicus Creations Cargo
Hexagrammic Grace Grants +10 Logic, +10 Coercion, and +10 Persuasion None 20% of Jewellery Cargo
Halo Device The wearer gains the following:
  • +25 Strength, Toughness, Agility, and Perception.
  • Uses Agility instead of Intelligence, Toughness instead of Willpower, and Strength instead of Fellowship.
  • Immunity to injuries and traumas.
  • Regenerates (Toughness bonus/2) wounds per turn.

Whenever the wearer kills an enemy, any damage they deal is increased by +1% until the end of combat, while their Intelligence, Willpower, and Fellowship are reduced by -1 (no less than 1) until the end of combat. Note: Cannot be removed once it is equipped.

None 25% of Xeno-Artifacts Cargo
Prey Scanner At the start of combat, inflicts the prey effect on the enemy with the highest number of wounds, without spending a charge of Hunt Down the Prey and grants a double Hunt Down the Prey bonus for killing it. None 20% of Miscellaneous Cargo
Long-Range Aim Lens Increases ranged attack distance by +(wearer's Ballistic Skill bonus/2) cells. None 20% of Xeno-Artifacts Cargo
Echo of Victory Whenever the wearer attacks any target in a 5-cell radius around them with a ranged weapon, this attack deals (10 + armor penetration/3)% more damage. None 20% of Holy Gifts Cargo
Bead of Concentration The wearer gains an additional +1 AP for each consecutive turn that the wearer has not moved. Stacks up to 5 times. None 20% of Jewellery Cargo
Combat Manipulator Whenever the wearer uses a non-attacking consumable item (e.g. stimulant, medkit, etc.), it counts as an attack of a different type than the previous attack for the purposes of Versatility. None 20% of Uniform Kit Cargo.
Volition Inhibitor When the wearer uses Controlled Shot, any enemies adjacent to the wearer's allies suffer a -30% penalty to dodge against the wearer's next attack. None 25% of Jewellery Cargo
Book of Minor Prayers The wearer cannot use psychic or Navigator powers. The wearer gains a (Lore(Imperium)) chance to ignore damage from psychic and Navigator powers. 25% of Holy Gifts Cargo
Hadd-Pattern Data Loom Grants +10 to all skills. The wearer can re-roll any failed skill test once for each test. None 25% of Miscellaneous Cargo
Brinkwalker Pendant The wearer can move without provoking attacks of opportunity as long as they have less than 50% wounds left. None 20% of Miscellaneous Cargo
Improved Injector The user gains +(Carouse/20) temporary wounds from combat stimulants. The first use of any combat stimulant per turn costs 0 AP. None 20% of Mechanicus Creations Cargo
Cogni-Simulacrum EF-Ultima-Octodecimum Grants +25 Logic. The wearer gains the Solve the Simulacrum ability that costs 3 AP and triggers a Logic test for the wielder with a -167 penalty. On success, Solve Simulacrum is removed, the Cogni-Simulacrum is destroyed, the +25 Logic bonus is lost, and the wearer permanently gains the Paradox Solved feature. Paradox Solved: This character can use their heroic act regardless of their momentum, without spending momentum. Note: Solve the Simulacrum can only be used in combat. None 25% of Uniform Kit Cargo
Vigilance A marvelous compact weapon in the form of a ring that allows the wearer to fire a Melta Scorching Shot once per combat. None 20% of Mechanicus Creations Cargo
Force Field Emitter After using Run and Gun, the wearer gains +15% cover efficiency when in cover for 1 round. None 20% of Mechanicus Creations Cargo
Saint Cognatius's Relic Wielder gains a +5% chance to reduce incoming warp damage by half for each point of deflection. None 25% of Holy Gifts Cargo
Commander's Notes Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled. None 20% of Uniform Cargo Kit
Stinger Ring Fires a single stinger pod shot that deals (from 12-21) damage and has 100% armor penetration. The target must pass a Toughness resistance test or become stunned for 1 Round. Can only be used once per combat. None 20% of Xeno-Artifacts Cargo
Enemy Finder If the target of the wearer's ranged attack fails a Toughness resistance test with a -10 penalty, that attack inflicts exhaustion on that target. None 20% of Heretic Trophies Cargo
Metronome If the wearer did not spend MP during their turn, they gain +10 to all their characteristics next turn. None 15% of Mechanicus Creations Cargo
First Aid Manual Using any medkit costs -1 AP less (but no less than 0). None 15% of Mechanicus Creations Cargo
Provocative Emitter Whenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn. None 20% of Jewellery Cargo
Disinfection Device This device grants the wielder a +15 bonus to Carouse. None 20% of Mechanicus Creations Cargo
Tainted Phylactery The wielder gains +(Lore(Xenos)/3)% critical hit chance against xenos. None 25% of Mechanicus Creations Cargo
Ice-Covered Aquila Whenever the wearer suffers a critical hit, the attacker immediately suffers (wearer's Willpower bonus) warp damage. Must not have: Drukhari Equipment 20% of Miscellaneous Cargo
Commander's Chrono The wearer always has the highest initiative in combat. None 25% of Mechanicus Creations Cargo
Precinct Vox-Relay If an ally under the effect of the wearer's Bring It Down ability successfully hits an enemy with an attack or targets them with an ability, the wearer gains +1 Fellowship and Willpower until the end of combat for each different enemy targeted. None 20% of Jewellery Cargo
Demolition Instructions The wearer gains +25 Demolition, and their area attacks with weapons deal an additional +(Demolition/10) damage. None 25% of Mechanicus Creations Cargo
Shadow Field At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it. None 20% of Xeno-Artifacts
Anatomy Tome The wielder gains a +(Strength bonus + Intelligence bonus) additional damage for single attacks against human enemies. It also grants a +5 bonus to Medicae. None 20% of Uniform Kit Cargo
Signet Ring Grants +10 to Persuasion. None 20% of Uniform Kit Cargo
Martyr's Penance the wearer can make an inferno pistol shot at short range once per combat. That shot deals (from 10-14) damage and has 40% armor penetration. None 20% of Mechanicus Creations Cargo
Diagnostor Grants +15 Medicae. None 20% of Mechanicus Creations Cargo
Portative Manipulator Using reload for any weapon costs -1 AP less. (Minimum 0) None 20% of Mechanicus Creations Cargo
Impenetrable Shroud Reduces the hit chance of all ranged attacks made against the wearer and their allies by -(3 * wearer's resolve)%. Iconoclast: Fanatic 25% of Miscellaneous Cargo
Inquisitor's Badge of Office The wearer automatically passes any Coercion tests. None 25% of Mechanicus Creations Cargo
Traitor's Ring A ring weapon that fires a single liquefier shot. Can only be used once per combat. None 25% of Xeno-Artifacts Cargo
Needle Ring A ring weapon that fires a single sliver needle coated with viral toxin(5). Can only be used once per combat. None 15% of Xeno-Artifacts Cargo
Armor-Piercing Ammo The wielder's single shots and deadeye shots reduce the target's deflection by (damage dealt). None 25% of Mechanicus Creations Cargo
Blades Clone Field Whenever the wearer fails to parry an attack, they can re-roll the parry test once. If they wield dual melee weapons, they can re-roll the parry test twice. None 25% of Miscellaneous Cargo
Tesla Ring A ring weapon that fires a single tesla shot. Can only be used once per combat. None 25% of Xeno-Artifacts Cargo
Imperial Scroll This scroll grants the owner a +15 bonus to Lore(Imperium). None 20% of Uniform Kit Cargo
Bayonet Knife When the wielder attacks with any ranged weapon at a 1-cell range, that attack also inflicts bleeding(4). None 20% of Jewellery Cargo
Relic Silencer The wearer does not lose the Elusive effect if they attack from cover. None 25% of Jewellery Cargo
Cruciatum Litany Each of the wearer's single attacks gains +10% damage for each negative effect on the target. None 25% of Jewellery Cargo
Rosary of Defence The wearer gains a (Number of Unyielding Beacon stacks)% chance to ignore any incoming damage. None 25% of Jewellery Cargo
Target Designator Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. None 20% of Mechanicus Creations Cargo
Bladewings The wearer can spend all their MP to move to any cell within movement range. This movement does not trigger attacks of opportunity. At the end of movement, the wearer automatically performs a melee area attack with their primary weapon against all adjacent enemies. None 25% of Miscellaneous Cargo
Portable Cogitator This cogitator grants the owner a +10 bonus to Logic. None 20% of Mechanicus Creations Cargo
Combi-Tool Grants a +10 bonus to Tech-Use None 20% of Mechanicus Creations Cargo
Theodora's Rosary The wearer of this amulet gains a +10 bonus to Commerce and Lore(Imperium). None 15% of Jewellery Cargo
Iron Cape The wearer gains +10 Agility and Fellowship. Whenever the wearer's wounds should be decreased to 0 for the first time in combat, they are restored up to 50% of their maximum wounds instead. None 25% of Holy Gifts Cargo
Mystic Ward At the start of every combat, the wearer's allies gain deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally. None 20% of Miscellaneous Cargo
Aeldari Ranger Sight The wearer's deadeye shot critical hits triggers Expose Weakness against the affected enemy until the end of combat. None 20% of Jewellery Cargo
Hand of Offence The wearer's melee attack damage is increased by +(3 * psy rating). None 20% of Miscellaneous Cargo
Voidborn's Pride Whenever the wearer kills an enemy, their Medicae increases by +(2 * resolve) until the end of combat. Stacks. None 25% of Miscellaneous Cargo
Elder Flow The wearer's first attack during the first round of combat costs 0 AP. Whenever the wearer attacks an enemy and triggers an exploit with this attack, the triggered effect is calculated as if this enemy had a +1 additional exploit. The Children of Asuryan 25% of Xeno-Artifacts Cargo
Plasma Ring A marvelous compact weapon in the form of a ring that allows the wearer to fire a Plasma Shot once per combat. None 25% of Mechanicus Creations Cargo
Ominspex Whenever, the wearer targets 3 or more enemies with one attack those targets suffer -(Intelligence bonus * number of targeted enemies)% armor until the end of combat. None 25% of Miscellaneous Cargo
Flamer Digi-Weapon A marvelous compact weapon in the form of a ring that allows the wearer to fire a single Flamer Shot: Stream once per combat.

Flamer Shot: Stream:

  • 8-12 damage
  • 5% armor penetration
  • 6 range
  • applies burning(4)
None 20% of Mechanicus Creations Cargo
Vid-Capture Relay Whenever the wearer's ally under the effect of the Joint Analysis ability hits a target with an exploit the wearer gains +5 Perception. None 25% of Jewellery Cargo
Saint Cognatius's Scriptures Grants +20 Lore(Imperium). The wearer gains +(Lore(Imperium)/10)% armor and deals +(Lore(Imperium)/10)% critical damage to xenos and daemons. Also, they can re-roll a failed test once per test. None 25% of Holy Gifts
Instability Detonator This item grants its wearer a +5 bonus to Tech-Use. Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use/10 + 5 * number of stacks removed) impact damage (with 20% armor penetration). None 20% of Mechanicus Creations Cargo
Sinister Diary Grants a +20 bonus to Lore(Warp) and a -10 penalty to Willpower resistance tests. Heretical: Follower 20% of Heretic Trophies Cargo
Grimoire of the Void This grimoire increases the chance of triggering psychic phenomena by +15%. All warp damage dealt by its wielder is increased by +(2 * Willpower bonus). None 20% of Heretic Trophies Cargo
Portable Deflector The wearer always auto-dodges the first hit from each attacker on the battlefield. None 25% of Uniform Kit Cargo
Litany of Empyrean Fury Every psychic of Navigator power used by the wearer's ally deals additional direct damage to all enemies in combat equal to (Ally's resolve). Dogmatic: Fanatic 25% of Miscellaneous Cargo
Blood Barrier Emitter At the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well. None 25% of Xeno-Artifacts Cargo

Hands

Name Effect Prerequisites Percentage of Cargo Location
Executioner's Gauntlets Increases the critical damage of Where It Hurts (including the damage from the attack itself and from extra instances of damage-over-time effects) by +(Medicae/5). Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Xenohide Gloves Grants the wearer +10% parry and +10% area attack damage. Drukhari Equipment 20% of Xeno-Artifacts Cargo
Gloves of Rapid Desolation Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Avenger Tactical Gauntlets Whenever an attack of opportunity is performed against the wearer, the wearer gains +1 stack of the vengeance effect. Vengeance: The character's attacks of opportunity deal an additional +(Agility bonus * vengeance stacks) damage for each stack of the effect. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Commander's Gloves At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Redemption Gauntlets Each of the wearer's melee attacks made against enemies under the effect of Expose Weakness reduces the enemy's Strength and Agility by -10. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Riposte Gloves If the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Crusade Plate Gloves Whenever the wearer deals damage with a heavy weapon to an enemy, that enemy suffers +1 stack of perplexed. If 3 or more stacks of perplexed are already on the target, the wearer's attacks also inflict staggered for 2 rounds. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Fine Work Gloves The wearer gains +25 Demolition and +25 Tech-Use. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Harrowing Gloves When the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Heavy Lifters The wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of the turn. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Bladedancer's Bracers Each hit made with Blade Dance increases the wearer's critical hit chance by +(2 * Weapon Skill bonus)% until the end of the wearer's turn. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Stalker Gloves If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Avenger Gauntlets All attacks of opportunity deal an additional +(Agility bonus) damage. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Slayer's Delight Whenever the wearer performs a single-target attack with a two-handed melee weapon, that attack deals +(3 * Strength bonus) damage. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Marksman Bracers The wearer gains +10 Ballistic Skill and +25% critical damage. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Helliarch's Gloves The wearer's attacks ignore targets' cover efficiency. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Relished Anguish At the end of the wearer's turn, they gain temporary wounds equal to the amount of collision damage inflicted by the wearer this turn. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Abyss Spinner Gloves Allies targeted by the wearer's abilities gain +20% of the wearer's armor penetration and +30% of the wearer's critical damage for 1 round. If that ally scores a critical hit by the start of the wearer's next turn, the wearer's next attack is always a critical hit. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Power Grips Grants +10 Strength Must not have: Adeptus Astartes Equipment 20% of Heretic Trophies
Recoil Gloves These gloves reduce the recoil of all automatic weapons by -50%. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Freedom and Vengeance Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Breacher's Bracers Whenever the wearer pushes the target, the wearer's next attack against that target in the same round deals +10% damage. Stacks. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Death Dealer Gloves The wearer's damage is increased by +2% for each critical hit and for each enemy they killed until the end of combat. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Deflection Gloves These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Inevitable Demise Doubles critical damage dealt by the wearer. Must not have Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Arsonist's Bracers These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Heartseeker Gloves Whenever the wearer scores a critical hit for the first time in combat, the damage dealt by this critical hit is increased by +50%. This effect resets after they or their ally perform a heroic act or a desperate measure. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Sniper Gloves The wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and deadeye shots. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Apex Predator's Gloves If the wearer has already gained a bonus from Hunt Down the Prey, whenever they kill a target marked as prey, they gain a stacking bonus from this ability once again. That bonus duplicates the highest tier bonus from Hunt Down the Prey that the wearer has already gained. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Elite Marksman Gloves The wearer gains +15 Ballistic Skill. Drukhari Equipment 25% of Xeno-Artifacts
Metal Claw Gloves Whenever the wearer hits a target with a melee attack, the target's armor is reduced by -2% until the end of combat. Stacks. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Kasrkin Gauntlets These gauntlets grant the wearer a +10% bonus to critical hit chance. This bonus doubles if the wearer has not moved during their turn. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Master Duellist's Gloves Whenever the wearer scores a critical hit with a ranged attack, their next attack against any target automatically hits and cannot be parried or dodged. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Undying Rage Each melee attack performed by the wearer increases their armor by (Agility bonus)% until the start of their next turn. Drukhari Equipment 25% of Xeno-Artifacts
Radiant Gloves This item grants the wearer a +5 bonus to parry reduction. If the wearer has Conviction: Iconoclast, all allies gain +(10 + 2 * Iconoclast Rank)% hit chance against enemies adjacent to the wearer. The wearer automatically dodges allies' melee attacks. Must not have: Adeptus Astartes Equipment 20% Miscellaneous Cargo
Torment Bracelets If the wearer deals damage to an enemy, forcing that enemy to move, this enemy suffers 1-3 additional warp damage for each cell they were moved during the wearer's turn. Heretical: Adherent: The additonal warp damage is increased to 1-6. Heretical: Follower, Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 20% of Heretic Trophies Cargo
Gloves of Endurance Whenever the wearer of these gloves gets an injury or falls unconscious in combat, their allies gain a +1 bonus to damage until the end of combat. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Stabilising Bracers When the wearer uses Run and Gun, they gain +(Agility bonus/3) damage on their ranged attacks. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Pain Grip All the wearer's melee attacks inflict bleeding(4). All bleeding effects inflicted by the wearer have their power increased by +2. Drukhari Equipment 25% of Xeno-Artifacts Cargo
Plasmashaper Gloves These gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Stabilising Gauntlets When the wearer uses Run and Gun, they gain +(Agility bonus/3) damage on their ranged attacks and do not suffer winded. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Warp Conductor Gloves After triggering a psychic phenomena or perils of the warp:
  • Wearer's psy rating is increased by +1 until the end of combat.
  • Wearer gains momentum and temporary wounds equal to their resolve.

Can only be equipped by an unsanctioned psyker.

Unsanctioned Psyker or Psychic Awakening, Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Noble Silk Gloves The wearer gains a +5 bonus to Persuasion. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo
Operator's Gloves The wearer gains a +3 bonus to Tech-Use. Must not have: Adeptus Astartes Equipment 15% of Mechanicus Creations Cargo

Boots

Name Effect Prerequisites Percentage of Cargo Location
Intendant Boots Whenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of the turn. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Unyielding Vanguard Boots All allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon abilty instead of the original bonus. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Spiked Boots At the start of combat, the wearer inflicts bleeding(4) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding(4) on all hit creatures. This area melee attack also deals +(5 * wearers bleeding level)% additional damage. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Disciple's Boots The wearer gains +(wearer's Perception bonus * 2)% dodge against enemies under the effect of Expose Weakness. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Freerunner Boots The wearer becomes immune to the slowed and immobilized effects. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Sharpshooter Boots Whenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness/4)% armor penetration. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Blitz Boots The wearer gains +4 damage against enemies who have no adjacent allies. Only applies to the first strike or projectile in a burst attack. Also, the range of the wearer's Dash and Charge abilities is increased by +1 cell. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Battle-Psyker Boots The wearer gains (Perception bonus)% dodge until the start of their next turn for each enemy affected by their psy-power of psyker staff attack. Stacks. Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 20% of Uniform Kit Cargo
Pyromaniac Boots The wearer cannot suffer the burning effect by walking over burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Recoil Warboots Whenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack. -15 recoil. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Rallying Boots Whenever the wearer's ally uses Following!, that ally deals +33% more damage with their next attack for each ally within a 2-cell radius around the wearer. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Death World Warboots These boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Commissar Boots Whenever the wearer chooses an ally as the target of their ability, the wearer immediately gains +(Fellowship bonus / 2) MP. The targeted ally gains +(Fellowship / 2) MP at the start of the next turn. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Dancing on Blood Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn. After using this Dash ability, the wearer regains MP equal to their resolve. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Ergo Boots Increase the wearer's Agility by +5 and Athletics by +10. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Defensive Boots If the wearer did not spend MP during their turn, they double their cover efficiency in half-cover until the end of the wearer's next turn. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Boots of Kasrkin When in cover, the wearer has 100% cover efficiency against area attacks but never dodges them. Also, they suffer -50% less damage from area attacks. Whenever the wearer uses a grenade and it hits at least 3 enemies at once for the first time in combat, this action does not spend AP. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Breezecatcher Boots Whenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Boots of Silence If the wearer did not spend MP their turn, they double their cover efficiency and gain immunity to the forced movement effects until the end of the wearer's next turn. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Fencing Boots The wearer gains + (2 * Agility bonus)% parry when using swords. Whenever the wearer parries with a sword, they immediately counter attack, causing the attacking enemy to become staggered. If the attacker is staggered, the wearer's parry is increased by +(5* Agility bonus)%. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Chirurgeon's Boots At the beginning of combat, the wearer gets the Medikit and Onslaught abilities, which reproduce the effect of the medikit and onslaught consumables, costing 0 AP. Each of these abilities can only be used once per combat. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Equipment
Heavy Breacher's Boots After the wearer makes an area attack, they gain +4 MP and can continue their movement. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Warmonger Boots Whenever the wearer kills 2 or more enemies with a single attack, the attack does not spend all of the wearer's MP. Must not have: Adeptus Astartes Equipment 15% of Miscellaneous Cargo
Tracking Boots Whenever the wearer's Hot on the Trail extra turn is triggered, the wearer gains +1 AP and +(Agility bonus) MP for this extra turn. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Bruiser Boots Whenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies. The wearer gains +(Toughness bonus) temporary wounds for each attack of opportunity provoked by an area attack. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Acrobat's Greaves At the start of combat, the wearer gains stacks of acrobatic trick equal to their MP. These stacks can be used until the end of combat. This character can spend a stack of acrobatic trick to re-roll an attack (if missed, dodged, or parried) or to avoid an attack. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Deadly Dancer Boots Whenever the wearer's MP reach 0, the wearer deals (max MP) impact damage to all adjacent enemies. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Navy Breacher Boots When the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer for the first time during the round, the wearer gains +2 AP and this attack does not count toward their attack limit. The wearer then becomes immobilized until the start of their next turn. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Void Veteran Boots Whenever the wearer kills an enemy with their melee attack, they immediately gain +1 use of Charge costing 0 AP (even if they do not have this ability). Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Breacher Boots Whenever the wearer's area attack damages at least two enemies within a 2-cell radius from the wearer, the wearer gains the Kick ability costing 0 AP to use until the end of their turn. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Swift Shadows Once per turn, after the wearer uses Blood Oath or Oath of Vengeance, they gain +1 use of Dash, costing 0 AP, until the end of their turn. Must not have: Adeptus Astartes Equipment 20% of Miscellaneous Cargo
Tactical Boots Whenever an enemy attemps to make an attack of opportunity against the wearer, that enemy is pushed back by 1 cell before the attack is able to hit the wearer. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Improved Lightweight Boots The wearer of these boots gains +(2 * Strength bonus)% parry and re-rolls failed dodge tests. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Stalking Boots If the wearer has melee weapons equipped in both hands, their Slash ability makes an additional melee attack with the secondary weapon. Must not have: Aeldari Equipment, Drukhari Equipment, Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Astral Currents In the first round of combat, the wearer gains the following benefits:
  • +20 MP.
  • The wearer's movement cost is not affected by threatened areas.
  • The wearer's movement does not trigger attacks of opportunity.
Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Lightweight Boots The wearer of these boots gains +(Strength bonus)% parry while wearing a light armor. Must not have: Adeptus Astartes Equipment 25% of Xeno-Artifacts Cargo
Wear-Resistant Boots Grant +5 Agility and +(4 * (Agility bonus + Dogmatic Rank))% dodge against attacks of opportunity. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Arch-Militant's Boots Whenever the wearer performs a melee attack after a ranged attack, the target of the melee attack should pass a Toughness resistance test with a -15 penalty or get knocked prone. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Boots of Decay Each time the wearer uses a major psychic power, all enemies in their line of sight lose 30% of their deflection until the start of the wearer's next turn. Must not have: Aeldari Equipment, Adeptus Astartes Equipment, Drukhari Equipment 25% of Mechanicus Creations Cargo
Enforcer Light Boots Whenever the wearer parries an attack, they immediately strike back at the attacker. If this attack deals damage, the wearer performs Kick to push the enemy away. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Bladed Boots Whenever the wearer hits an opening with the Charge, Slash, or Danse Macabre abilities, they inflict bleeding(10) on the target. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo

Back

Name Effect Prerequisites Percentage of Cargo Location
Cape of Righteous Fury For every kill, the wearer increases their critical hit chance by +5% until the end of combat. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Battle-Scarred Mantle When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts (10 + 2 * number of removed effects) levels of bleeding on all adjacent enemies. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Emergency Vox-Casters Whenever the wearer suffers a trauma, if possible, all allies immediately attack their nearest enemy with the attack normally costing the least AP. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Swiftshroud Cloak Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 * (Agility bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +(Agility bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. At the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 * swiftshroud stacks)% dodge until the wearer's next turn. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Mantle of Heroism Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%). Iconoclast: Follower, Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Sworddancer Cloak Each time the wearer dodges a melee attack, they gain +(5 + Agility bonus)% critical hit chance until the end of their next turn. Stacks. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Von Valancius Cloak While the wearer is at full wounds, they gain +5 to all characteristics. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Mantle of Extermination Whenever the wearer kills an enemy with an area attack, the wearer's allies gain +5% critical hit chance until the wearer's next turn. Stacks. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Rogue Trader's Cloak Grants +5 Fellowship for each enemy in a 2-cell radius. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Swashbuckler Cloak Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical hit damage. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Militant's Cloak The wearer's first melee attack in combat cannot be parried or dodged. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Grenadier's Backpack The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Cloak of Bloodthirst If the wearer's target is suffering from bleeding, the wearer's melee attacks deal an additional +2% damage for each point of the target's Agility bonus. Must not have: Adeptus Astartes Equipment 25% of Heretic Trophies Cargo
Bag with Stimulants Whenever the wearer uses Carnival of Misery, they immediately heal to full. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Camouflage Robe The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Trapper's Furs Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn. Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Instigator's Mantle Taunting Scream targets do not need to fail the Willpower resistance test to be affected by this ability. Must not have: Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Tactical Backpack This backpack grants its wearer a +1 rate of fire or strike count for any weapon capable of burst attacks. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Distraction Cape This cape lowers all enemies Perception by -(wearer's Fellowship bonus) within a 5-cell radius. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Cloak of Retribution The wearer gains a +15% bonus to damage against enemies that dealt damage to the wearer this round. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Zealot Cloak When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: The wearer deals +10% damage with their area attacks for each stack of the zealot effect. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Blood Fury Cloak Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals (10% of the wearers maximum wounds) direct damage to the wearer. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Mon-Keigh Hide Cape Decreases all incoming damage except direct damage by -(1 + versatility stacks)%. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Holo-Field Emitter The wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage is not prevented and the wielder becomes staggered until the end of combat. Must not have: Adeptus Astartes Equipment 25% of Miscellaneous Cargo
Cloaking Field Emitter When the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Shadowguide Cloak The wearer becomes the least priority target as long as they have no enemies or allies adjacent. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Assault Cloak After the wearer performs a melee area attack, they gain +5% dodge reduction and parry reduction for each target affected by that attack, for the next melee attack. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Arch-Strategist's Mantle All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Grenadier's Cloak The wearer and their allies are immune to damage from the wearer's grenades. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Pack of Reagents This set of chemical reagents increases the damage of all bleeding, burning, or toxin effects applied by the user by +2. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Dimensional Traveler Cloak The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius. Heretical: Votary, Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Battle-Scarred Cape When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(Toughness bonus/2) temporary wounds for each negative effect removed that way. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Phantom Cloak Grants +15% armor against warp damage. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Fireproof Cape The wearer of this cape is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Mercy's Gift While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Reaper Cape Grants +12% dodge reduction to the wearer's melee area attacks. Must not have: Adeptus Astartes Equipment 15% of Uniform Kit Cargo
Backpack With Armor-Piercing Ammo The wearer's ranged attacks inflict (armor penetration/5) levels of bleeding on their targets. Must not have: Adeptus Astartes Equipment 20% of Mechanicus Creations Cargo
Xeno Emitter Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Cameleoline Cloak Mimic fibres blend the coloration of the wearer into their surroundings. The cloak grants the wearer +10% dodge. Must not have: Adeptus Astartes Equipment 20% of Xeno-Artifacts Cargo
Shroud of Dauntlessness Whenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 * Toughness bonus) temporary wounds. Adeptus Astartes Equipment 25% of Mechanicus Creations Cargo
Cloak of Hatred Each enemy killed by the wearer's area attacks increases the wearer's damage by +3% until the end of combat. Must not have: Adeptus Astartes Equipment 205 of Heretic Trophies Cargo
Arch-Militant's Cape Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +(Strength bonus) until the end of combat. Must not have: Adeptus Astartes Equipment 25% of Uniform Kit Cargo
Embroidered Cloak Grants the wearer a +5 bonus to Persuasion. Whenever the wearer is affected by an ally's ability, they gain +3% dodge until the end of combat. Stacks. Must not have: Adeptus Astartes Equipment 20% of Uniform Kit Cargo
Cloak of Shadows Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: As long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed. Must not have: Adeptus Astartes Equipment 20% of Xeno-Artifacts Cargo